Intermediations: Patrick Jagoda, “Metagames and Media Aesthetics” (January 27, 2023)

Recently, I announced an upcoming event featuring the Game Changer Lab Chicago, founded by Melissa Gilliam and Patrick Jagoda, as part of the new Critical Making Collaborative at Stanford. I am pleased now to announce another event featuring Patrick Jagoda, the following day, as part of my other new initiative this year at Stanford: the Intermediations series, which is dedicated to exploring the intersections of intermediality and interdisciplinarity.

On January 27, at 12pm in the Terrace Room of Margaret Jacks Hall, Professor Jagoda of the University of Chicago will be presenting on “Metagames and Media Aesthetics.” Please see below for an abstract and bio, and hope to see some of you there!

“Metagames and Media Aesthetics”

Broadly circulating humanistic terms such as “metafiction” (William H. Gass), “metapictures” (WJT Mitchell), and “metacomics” (M. Thomas Inge) point to heightened self-reflexivity within a medium or form. Particularly since the 2010s, we have seen an increased volume of “metagames” or games about games that include prominent independent game examples such as The Stanley Parable (2013),Doki Doki Literature Club! (2017), and There is No Game (2020). This presentation explores different theories and categories of metagames en route to the question of why metagames are so important to understanding our contemporary media ecology in 2023. Video games in general, and metagames in particular, call for an expanded sense of media aesthetics that exceed Roland Barthes’s earlier triumvirate of image, music, and text. This talk theorizes the videogame sensorium and its broader implications for media studies.

Bio:

Patrick Jagoda is the William Rainey Harper Professor of Cinema & Media Studies, English, and Obstetrics and Gynecology at the University of Chicago. He is Executive Editor of Critical Inquiry and director of the Weston Game Lab, as well as co-founder of the Game Changer Chicago Design Lab and Transmedia Story Lab. Patrick’s books include Network Aesthetics (2016), The Game Worlds of Jason Rohrer (2016 with Michael Maizels), Experimental Games: Critique, Play, and Design in the Age of Gamification (2020), and Transmedia Stories: Narrative Methods for Public Health and Social Justice (2022 with Ireashia Bennett and Ashlyn Sparrow). He has also co-edited five special issues or edited volumes, and published over fifty essays and interviews. Patrick designs transmedia, digital and analog games, including the climate change alternate reality game Terrarium (2019), which received the 2020 IndieCade award for the best Location Based and Live Play Design. He is a recipient of a 2020 Guggenheim Fellowship.

Game Changer Lab at Critical Making Collaborative, Jan. 26, 2023

Poster by J. Makary

I am happy to announce the inaugural event of the Critical Making Collaborative at Stanford — a new initiative that my colleagues Jean Ma (Film & Media Studies), Matthew Wilson Smith (Theater and Performance Studies/German), and myself established to probe the intersections of theory and practice:

Please join the Critical Making Collaborative at Stanford University in the Clark Center Auditorium at Bio-X (318 Campus Drive) on Thursday, January 26th, from noon to 1:30 pm for a presentation by collaborators Melissa L. Gilliam and Patrick Jagoda. The Clark Center Auditorium is located below the Clark Center Courtyard, accessible by the courtyard staircase or by the elevators in the east wing lobby.

In this talk, Dr. Gilliam and Dr. Jagoda will present the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3), with a particular emphasis on the Game Changer Chicago (GCC) Design Lab, which they co-founded at the University of Chicago. This interdisciplinary collaboration brings together high school youth from the South Side of Chicago, graduate and undergraduate students, and full-time game design staff. Together, they create digital stories and games about health and social justice issues to improve young people’s health and well-being. 

Projects include a suite of board games that tackle health issues in Chicago (Hexacago), a game-based narrative about sexual violence (Bystander), a mobile game about HIV testing among men who have sex with men (The Test), a roleplaying video game to encourage youth underrepresented in STEM to explore this area (Caduceus Quest), a multimedia intervention based in India (Kissa Kahani), and a birth control counseling tool (Tangible Tool). These research projects raise questions about intersections among the humanities, arts, and sciences, digital media and learning, emerging cultural and narrative genres, and the social and emotional health of youth.

This event is co-sponsored by the Department of Art and Art History at Stanford, as well as the Digital Aesthetics Workshop and the Medical Humanities Workshop, both of which are sponsored by the Stanford Humanities Center.

Speculation

[vimeo 39947942 w=500 h=281]

Patrick Jagoda, assistant professor in the English Department at the University of Chicago and co-editor of Critical Inquiry, recently informed me of a project he’s been working on and asked me to spread the word, which I gladly do:

As Patrick puts it, it’s “a transmedia game (or ‘alternate reality game’)” that he’s “co-directing with Katherine Hayles (Duke) and Patrick LeMieux (Duke), and designing with several people at the University of Chicago, Duke, and the University of Waterloo. The game, called Speculation, launched just a few days ago and will continue for several weeks. It has a science fiction narrative and confronts finance culture and the recent economic crisis. The latest trailer is here: vimeo.com/39947942. It leads to the main game site at: http://speculat1on.net/ (complete with a discussion forum, cryptographic puzzles, games of various genres, narrative pieces, audio, and much more). There’s also a related Facebook page that belongs to Nex Noitaluceps.”

I’ve poked around the site a bit, and it’s really quite intriguing, so do check it out!