The Great Watercooler in the Cloud — Melissa Gregg at Digital Aesthetics Workshop, April 6

The Digital Aesthetics Workshop is happy to announce a long-awaited, COVID-postponed event with Melissa Gregg next week on Tuesday, April 6th 5-7 pm Pacific,”The Great Watercooler in the Cloud: Distributed work, collegial presence and mindful labor post-COVID.”

Please see below for details and register at tinyurl.com/DAW2021.

“The Great Watercooler in the Cloud: Distributed work, collegial presence and mindful labor post-COVID”

The immediate shift to so-called “remote work” in the pandemic created an extraordinary instance of corporate reckoning: hierarchies seemingly so solid and impenetrable evaporated within weeks as workers rapidly adjusted to doing their job in slippers. Previously commonsense notions of the day’s rhythms – the obligatory performance of a 9 to 5 persona – faced critical contaminants in the form of children, spouses and pets. Meanwhile the surprisingly social elements of office life became apparent in their obvious absence. Zoom fatigue replaced team-building drinks as the dominant affective mode. As the work world prepares for a return to something other than normal, this talk draws on multiple studies of technology users in lockdown and previous research on productivity to understand the condition of professional intimacy post-COVID. In doing so, it reflects on the psychological, physical and environmental burdens embedded in the idea of “work from anywhere.”   

Melissa Gregg is Intel’s chief social scientist and thought leader for user experience (UX). With a PhD in gender and cultural studies, she is an international expert on the future of work and a specialist in applied ethnography. Her over 60 peer-reviewed publications and books have anticipated key shifts in the experience of connected work and home life, from Work’s Intimacy (Polity 2011) to Counterproductive (Duke 2018), The Affect Theory Reader (Duke 2010) to the new collection, Media and Management (Meson Press 2021).

Following an academic career in Australia, Melissa led Intel’s first university investment in social computing before building user research to a position of strategic impact in the PC business. Her team now guides the roadmap for product development and architecture across consumer and commercial segments, including the EVO brand. As Chief Technologist for Sustainability in the Client Computing Group, Melissa inspires technologists, colleagues, consumers and customers to accelerate the transition to carbon neutral computing. This requires a fundamental reckoning with business as usual for the PC industry, to ensure the finite resources providing connectivity today can continue in to the future.

Sponsored by the Stanford Humanities Center. Made possible by support from Linda Randall Meier, the Mellon Foundation, and the National Endowment for the Humanities.

Sensations of History and Discorrelated Images — James J. Hodge and Shane Denson at Digital Aesthetics Workshop, Stanford / Center for Global Culture and Communication, Northwestern

A presentation and dialogue on two recent books in digital aesthetics: Sensations of History: Animation and New Media Art by James J. Hodge (Northwestern University) and Discorrelated Images by Shane Denson (Stanford University).

On Zoom, Friday, April 2, 2021, at 2 p.m. CST/ 12 p.m. PST
REGISTRATION REQUIRED

To Register: https://northwestern.zoom.us/meeting/register/tJcoc-mqpj8oGtzYRsInHSx38NRAQfAYTQin

Organized by Center for Global Culture and Communication (CGCC), Department of Communication Studies, Northwestern University, Linda Randall Meier Research Workshop on Digital Aesthetics at Stanford University, Stanford Humanities Center

Rendering: Times, Powers, Perceptions — #SCMS21 Panel L24 (Friday 3pm Central)

This Friday, March 19, 2021 (3pm Central, 1pm Pacific), I will be presenting alongside Deborah Levitt, Joel McKim, and Vivian Sobchack in panel L24: “Rendering: Times, Powers, Perceptions.” Sponsored by the Film Philosophy SIG!