Artist Panel: EXTRA/PHENOMENALITIES — Feb. 23, 2026

Join us for an artist panel featuring participants from EXTRA/PHENOMENALITIES, on view at Stanford Art Gallery from January 22-March 13, 2026. Bringing together artists whose work explores the limits of experience, this program offers a special opportunity to hear directly from those behind the exhibition.

Each participating artist will give a brief talk reflecting on their work in the exhibition, followed by a moderated conversation and audience Q&A. 

Participating artists include Morehshin Allahyari, Mark Amerika, Will Luers, & Chad Mossholder, Brett Amory, Rebecca Baron + Douglas Goodwin, Jon Bernson, Daniel Brickman, Paul DeMarinis, Karin + Shane Denson, Ebti, Frank Floyd, Gabriel Harrison, DJ Meisner, Joshua Moreno, Carlo Nasisse, Miguel Novelo, Andy Rappaport, William Tremblay, Camille Utterback, and Kristen Wong.

The exhibition is curated by Brett Amory, Karin Denson, and Shane Denson.

Moderator to be announced.

VISITOR INFORMATION: Oshman Hall is located within the McMurtry Building on Stanford campus at 355 Roth Way. Visitor parking is available in designated areas and is free after 4pm on weekdays. Alternatively, take the Caltrain to Palo Alto Transit Center and hop on the free Stanford Marguerite Shuttle. If you need a disability-related accommodation or wheelchair access information, please contact Julianne White at jgwhite@stanford.edu. This event is open to Stanford affiliates and the general public. Admission is free.

More info here: https://events.stanford.edu/event/artist-panel-extraphenomenalities

Norms in the Age of Intelligent Machines: Bodies, Knowledge, Governmentality — Dec. 4 & 5 at Stanford

Norms in the Age of Intelligent Machines — a two-day conference organized by Shane Denson, Armen Khatchatourov, and Johan Fredrikzon and sponsored by the France-Stanford Center for Interdisciplinary Studies, Villa Albertine, and the Stanford Department of Art & Art History — will take place at Stanford on December 4-5, 2025.

Speakers
Morehshin Allahyari (Stanford)
Hannes Bajohr (UC Berkeley)
David Bates (UC Berkeley)
Bilel Benbouzid (University Gustave Eiffel, Paris)
Shane Denson (Stanford)
Jean-Pierre Dupuy (Stanford)
Noel Fitzpatrick (TU Dublin)
Johan Fredrikzon (KTH Royal Institute of Technology, Stockholm)
Julia Irwin (Stanford)
Armen Khatchatourov (DICEN / University Gustave Eiffel, Paris)
Helen Nissenbaum (Cornell Tech)
Warren Sack (UC Santa Cruz)
Antonio Somaini (University Sorbonne Nouvelle – Paris 3)
Fred Turner (Stanford)

The prospect of intelligent machines challenges our societal norms. Matters of debate over the past half century concerning digital networks – e.g. access, privacy, subjectivity, participation – must be reconsidered in the age of machine learning. More specifically, the proliferation of AI-based systems leads to new ways of understanding what normativity is. Social norms don’t change overnight; however, the mechanisms and processes that drive these changes are increasingly influenced by AI-based infrastructures, characterized by a heightened level of automation, while being opaque, inscrutable, and anthropomorphic.

Faced with such conditions, we have to ask, first, what it means to instill or break a norm and, second, what norms even mean or represent. This landscape presents both profound challenges to maintain just and stable means of interaction and, at the same time, novel and creative opportunities for alternative modes of being.

The two conferences (December 4-5, 2025 at Stanford, April or May in Paris) aim to investigate how norms of embodiment, forms of knowledge, and techniques of governmentality operate in the age of AI, and to address the imbrication of two movements: how the evolution of social norms is reflected in new algorithmic practices, and how these algorithms influence social norms in various domains. It will bring together the humanities, social sciences, and law to address issues of crucial contemporary importance.

Sponsored by France – Stanford Center for Interdisciplinary Studies, Villa Albertine, and Stanford Department of Art & Art History

Image: Brett Amory, Archive Drift ⧑⧗⧖⧔. Photo: Shaun Roberts

More info here

View the full conference program with agenda, abstracts, and speaker bios

Registration

“AI as Existential(ist) Risk and Aesthetic Opportunity” — Keynote at Media Theory Conference 2025 in Toronto, Nov. 7-8

I’m excited to be giving one of the keynotes at the Media Theory Conference 2025 at the Centre for Culture and Technology in Toronto. On Nov. 8, I’ll give a talk titled “AI as Existential(ist) Risk and Aesthetic Opportunity.” Here is the abstract:

Contemporary debates around artificial intelligence often frame the technology in terms of “existential risk.” Yet such framings rarely pause to consider what existential might mean in the existentialist sense. In this talk I return to Heidegger’s account of the “worldhood of the world” and Sartre’s concept of “hodological space” to argue that the risk posed by AI is not confined to catastrophic scenarios of planetary survival, but lies more immediately in the reconfiguration of subjectivity itself. AI systems bypass conscious perception, modulating aesthesis—the sensory, affective, and preconscious conditions of experience—and in doing so recalibrate the orientations that make ethical deliberation possible in the first place.

Seen from this angle, the hazard of AI is not external to us but infrastructural, shaping our movements, postures, and affective attunements. At the same time, this hazard can be taken up as an opportunity: artworks that use machine learning to stage glitches, detours, or dissonances do not merely represent technological change but provide laboratories for inhabiting it, exposing how bodies and worlds are being rewritten. If AI marks an existentialist risk, it also opens an occasion to engage aesthetically with the reorganization of perception and orientation, and to confront the stakes of ethics where they begin—in the aesthetic, in the felt conditions of living and acting in a changing world.

Art & Artifice: Or, What AI Means for Aesthetics — John Fekete Distinguished Lecture, Trent University, November 6, 2025

I am honored to be delivering this year’s John Fekete Distinguished Lecture at Trent University. On November 6, 2025, I will speak about my current book project, Art & Artifice: Or, What AI Means for Aesthetics.

Abstract:

The rapid spread of generative AI tools has sparked urgent debates about ethics, governance, and even existential risk. These concerns are real, but they often miss a prior and constitutive dimension: the aesthetic. In this talk, I argue that no adequate understanding of artificial intelligence—and no robust AI ethics—can be developed without sustained attention to the aesthetic forms through which AI enters human experience.

Today, many critical responses to AI focus on transparency, bias, or political economy. Yet when machine learning systems generate images, sounds, and texts, or when they infiltrate experience in subtler ways, they reshape foundational lived relations to the sensible world. Aesthetics is not merely a matter of artistic style but of the mediation of experience itself—a matter of the ways we sense, interpret, and imagine.

Accordingly, to speak of “AI aesthetics” is to invoke both aesthesis—the broad field of perception and sensation—and aesthetics in the narrower sense of artistic form. Both are crucially at stake in today’s machine-learning algorithms. AI systems like Midjourney, DALL-E, or GPT-5 not only generate potential artworks but also make otherwise invisible computational processes indirectly perceptible and actionable; in so doing they insinuate themselves into the fabric of experience and reshape the very conditions of perception. In this sense, aesthetic forms are not secondary embellishments but essential mediators of how AI becomes intelligible to us—as well as crucial vectors with respect to who “we,” as perceiving, deliberating, and agential subjects, are. By analyzing artworks that grapple with these new technologies, I show that AI aesthetics is foundational to the cultural, political, and ethical challenges now unfolding. 

More info here.

“The Negative Aesthetic of AI” — Luciana Parisi at Digital Aesthetics Workshop, Oct. 20, 2023

We are happy to announce the first Digital Aesthetics Workshop event of the year. Please join us in welcoming Luciana Parisi, who will present on “The negative aesthetic of AI” on October 20, 2-4PM PT. The event will take place in the Stanford Humanities Center Boardroom, where refreshments will be served. Below you will find the abstract and bio attached, as well as a poster for lightweight circulation. We look forward to seeing you there!

Zoom link for those unable to join in-person: tinyurl.com/3fx49d8p  

Abstract:

Does AI have an aesthetic form? Perhaps one can argue that this form may entail a thinking without self-reflectivity and yet one may still hang on a function of imagination for artificial thinking. But one cannot neglect that self-reflectivity precisely defines the procedure by which reason is supplemented by imagination – a generative function that grants the system not to fall into its dogmatic premises. From this standpoint, the function of imagination seems to collide with the role of noise and randomness in generative AI. The scope here however is not to establish a direct correlation between imagination and noise or even to argue for a machine aesthetics that carries through the project of aesthetic judgment in the moment of the sublime, namely the encounter with the incalculable and the unmeasurable. Instead of a prosthetic extension of aesthetic judgement, this talk discusses   the negative function of imagination in Generative AI as an instance of a negation of aesthetics: a socio-techno-genic insurgence of radical alienness  from where the recursive iteration of the sublime fails its task of rebooting the system.

Bio:

Luciana Parisi’s research lays at the intersection of continental philosophy, information sciences, digital media, computational technologies. Her writings investigate technology in terms of ontological and epistemological possibilities of transformation in culture, aesthetics and politics. Her publications address the techno-capitalist investment in artificial intelligence, biotechnology, nanotechnology to explore challenges to conceptions of gender, race and class. She has also written extensively within the fields of media philosophy and computational design in order to investigate metaphysical possibilities of instrumentality. 

She was a member of the CCRU (Cybernetic Culture Research Unit) and currently a co-founding member of CCB (Critical Computation Bureau) through which she co-ideated the Symposium Recursive Colonialism, Artificial Intelligence and Speculative Computation (Dec 2020) https://recursivecolonialism.com/home/

In 2004, she published Abstract Sex: Philosophy, Biotechnology and the Mutations of Desire, which investigates capitalist experimentations in molecular strata of nature together with non-linear theories of endosymbiosis to argue against biocentric models of sexual reproduction and conceptions of sex and gender in terms of biodigital replications and non-filiative bacterial sex. Her book Contagious Architecture: Computation, Aesthetics and Space (2013) explores algorithms in architecture and interaction design as a symptom of global cultural transformation, where algorithmic computation represents a mode of thought that challenges dominant models of human cognition. Her current project, Automating Philosophy (forthcoming) explores the possibilities of a radical thought and critique which starts with inhuman intelligence and cosmocomputations. Part of this research has been published in recent articles “Media Ontology and Transcendental Instrumentality” (2019) and “Xenopatterning: Predictive Intuition and Automated Imagination” (2019).

Intermediations: Patrick Jagoda, “Metagames and Media Aesthetics” (January 27, 2023)

Recently, I announced an upcoming event featuring the Game Changer Lab Chicago, founded by Melissa Gilliam and Patrick Jagoda, as part of the new Critical Making Collaborative at Stanford. I am pleased now to announce another event featuring Patrick Jagoda, the following day, as part of my other new initiative this year at Stanford: the Intermediations series, which is dedicated to exploring the intersections of intermediality and interdisciplinarity.

On January 27, at 12pm in the Terrace Room of Margaret Jacks Hall, Professor Jagoda of the University of Chicago will be presenting on “Metagames and Media Aesthetics.” Please see below for an abstract and bio, and hope to see some of you there!

“Metagames and Media Aesthetics”

Broadly circulating humanistic terms such as “metafiction” (William H. Gass), “metapictures” (WJT Mitchell), and “metacomics” (M. Thomas Inge) point to heightened self-reflexivity within a medium or form. Particularly since the 2010s, we have seen an increased volume of “metagames” or games about games that include prominent independent game examples such as The Stanley Parable (2013),Doki Doki Literature Club! (2017), and There is No Game (2020). This presentation explores different theories and categories of metagames en route to the question of why metagames are so important to understanding our contemporary media ecology in 2023. Video games in general, and metagames in particular, call for an expanded sense of media aesthetics that exceed Roland Barthes’s earlier triumvirate of image, music, and text. This talk theorizes the videogame sensorium and its broader implications for media studies.

Bio:

Patrick Jagoda is the William Rainey Harper Professor of Cinema & Media Studies, English, and Obstetrics and Gynecology at the University of Chicago. He is Executive Editor of Critical Inquiry and director of the Weston Game Lab, as well as co-founder of the Game Changer Chicago Design Lab and Transmedia Story Lab. Patrick’s books include Network Aesthetics (2016), The Game Worlds of Jason Rohrer (2016 with Michael Maizels), Experimental Games: Critique, Play, and Design in the Age of Gamification (2020), and Transmedia Stories: Narrative Methods for Public Health and Social Justice (2022 with Ireashia Bennett and Ashlyn Sparrow). He has also co-edited five special issues or edited volumes, and published over fifty essays and interviews. Patrick designs transmedia, digital and analog games, including the climate change alternate reality game Terrarium (2019), which received the 2020 IndieCade award for the best Location Based and Live Play Design. He is a recipient of a 2020 Guggenheim Fellowship.

Sensing Media: New Book Series at Stanford University Press

I have been sitting on this news for a while now, and I am excited that I can finally share it: Wendy Hui Kyong Chun and I are editing a new book series at Stanford University Press called “Sensing Media” that is devoted to the aesthetics, philosophies, and cultures of media.

We are especially interested in contributions that rethink media aesthetics, understood broadly to include both artistic uses of media and their sensory dimensions; that conceive media as the site where art and technology converge; and that expand the scope of media-philosophical discussions to include global and heretofore marginalized perspectives. We are excited to explore the connections between sensory forms and their infrastructures, between media technologies and aesthetic sensibilities, and more generally between media and the many possible worlds they disclose.

Please spread the word about the new series, and consider submitting your manuscripts. If you have questions, you can direct them to me, Wendy Chun, or Executive Editor Erica Wetter, with whom we are thrilled to be working on this series. We look forward to learning about your work!

Claus Pias at Stanford

2017-10-18 09.13.03 am

Next week, media theorist Claus Pias, Professor for the Theory and History of Media at Leuphana Universität Lüneburg, will be visiting Stanford for a series of events: on Monday, October 23 (5:30 – 7:00pm), he will be delivering a public lecture titled “Between Information Aesthetics and Design Amplification,” which will be held in my home department of Art & Art History. (More info here.)

The following day, Tuesday, October 24 (11:30am – 1:00pm), he will be discussing his book Computer Game Worlds, which is newly translated into English, at a lunchtime event with the Digital Aesthetics Workshop. (See the poster below or find more info here.)

Claus Pias DAW poster