Re-Figuring | Digital Gravity — Morehshin Allahyari and Miguel Novelo at Digital Aesthetics Workshop, May 19, 2026

The Digital Aesthetics Workshop is pleased to announce our next event, featuring presentations from Morehshin Allahyari and Miguel Novelo, on May 19 from 5-6:30PM PT in the Board Room at the Humanities Center.

For those unable to join in person, we invite you to join on Zoom. Registration is at this link.

Morehshin Allahyari | Re-figuring

In this presentation, Morehshin Allahyari speaks to the significance of re-figuration in her work: the act of re-reading the past, in order to reimagine decolonial futures. Drawing upon key projects She Who Sees the Unknown and Speculations on Capture, alongside her current film-in-progress, Morehshin centers circular time as a de- and anti-colonial methodology. She explores how embracing multiple, or plural futures is a tool for challenging the Western vision and use of technologies, to continue systemic violences. She invites us to consider the meaning of making work about the future, in a current moment when, for many, the notion of a future hangs in the balance.

Morehshin Allahyari (Persian: موره‌شین اللهیاری‎), is a Bay Area based Iranian-Kurdish artist and assistant professor of Digital Media Art at Stanford University, using 3D simulation, video, sculpture, and digital fabrication as tools to re-figure myth and history. Through archival practices and storytelling, her work weaves together complex counternarratives in opposition to the lasting influence of Western technological colonialism in the context of MENA (Middle East and North Africa). Morehshin has been part of numerous exhibitions, festivals, and workshops around the world including Venice Biennale di Architettura, New Museum, The Whitney Museum of American Art, Pompidou Center, MoMa, Victoria and Albert Museum, Queens Museum, and Museum of Modern Art, Taipei. She has been an artist in residence at Carnegie Mellon University’s STUDIO for Creative Inquiry, Autodesk Pier9 Workshop in San Francisco, the Vilém Flusser Residency Program for Artistic Research in association with Transmediale, Berlin, Eyebeam’s one year Research Residency, Pioneer Works, and Harvest Works. She has been featured in Art21, The New York Times, BBC, Huffington Post, Wired, National Public Radio, Parkett Art Magazine, and Al Jazeera, among others. Morehshin’s work has been the subject of critical analysis across books, academic articles, and dissertation chapters of over 100 publications.

Miguel Novelo | Digital Gravity

Digital art is a dense, physical matter. Novelo’s recent work connects contemporary computing to a long arc of indigenous tools, situating data within the weight of the geological and the ancestral. Using photogrammetry and computer vision, Novelo translates the rhythms of bodies in motion into “computing rocks”—vessels that store and process information. During his residency at Recology, Novelo focused on the haunted CPU, exposing the tension between the digital desire for levitation and the physical anchor of the body. Light is not weightless; it is an extension of the earth’s resources. Through interaction, the viewer’s body activates the gravity of the work, grounding the ghostly smears of the screen into a tactile experience. This talk examines how the digital body is realized through its relationship to physical matter, resource costs, and the ritual of motion.

Miguel Novelo (he/him/el) is an interdisciplinary artist, educator, and researcher who focuses on emerging media and community organizing—currently working on algorithmic movies, technoshammanic installations, thermodynamic hypnotism, and friendly computer viruses. Novelo earned a Bachelor of Fine Arts  from the San Francisco Art Institute in 2018, followed by a Master of Fine Arts from Stanford University in 2022. His work has been exhibited at various institutions, including the de Young Museum, the Stanford Institute for Human-Centered Artificial Intelligence (HAI), the Museo Universitario Arte Contemporáneo (MUAC) in Mexico City, and numerous international film festivals. Novelo is a lecturer at Stanford Art and Art History Department and San Jose State University.

This event is generously co-sponsored by the Department of Art & Art History, the Middle Eastern Studies Forum, and the Program in Global Studies.

“Making Politics: Commemoration, Resistance, and Play” — Joseph DeLappe at Digital Aesthetics Workshop, Oct. 22, 2025

With apologies for the late announcement, the Digital Aesthetics Workshop is delighted to welcome our first speaker of the 2025-26 academic year! Joseph DeLappe will present on “Making Politics: Commemoration, Resistance, and Play” on Wednesday, October 22, from 5-6:30pm PT. The event will take place in Wallenberg 433A, at the Stanford Center for Spatial and Textual Analysis (CESTA). Dinner will be served.

Zoom link for those unable to join in-person: tinyurl.com/5cjwfmej

Below you will find the Joseph DeLappe’s bio and abstract. We look forward to seeing you there!

Abstract: 

Can art be a catalyst for change in times of war and conflict? What role can creative acts of counter-memorialization, interventionist practices, play, and participatory art take to change how we perceive and act upon issues of contemporary and historical violence and in the broader politics of memory? Media artist and activist Joseph DeLappe will share documentation from a diversity of creative projects and actions developed over the past several decades that utilize digital and analogue processes to creatively address such questions. A lineage of works, including video games, public actions (online and IRL), participatory making, performance, play, protest and memorialization will illuminate upon his critical and interrogative strategies engaging the intersections of art, technology, and social engagement.

Bio: 

Joseph DeLappe, born San Francisco 1963, is an artist, activist and educator, he relocated to Scotland in 2017 after 23 years directing the Digital Media program at the University of Nevada, Reno. Working with electronic and digital media since 1983, projects in online gaming performance, sculpture and electromechanical installation have been shown throughout the world. In 2006 he began the project dead‐in‐iraq, to type consecutively, all names of America’s military casualties from the war in Iraq into the America’s Army first person shooter online recruiting game. More recently he developed the concept behind Killbox (funded in part by a Creative Scotland), an interactive computer game about drone warfare created with the Biome Collective in Scotland. Killbox was nominated for a BAFTA Scotland (British Academy of Film and Television Arts) as “Best Computer Game”. His works have been featured in the New York Times, The Australian Morning Herald, Art in America, The Guardian and the BBC. He has authored several book chapters, including “Me and My Predator(s): Tactical Remembrance and Critical Atonement, Drone Aesthetics: War, Culture, Ecology, Open Humanties Press, 2022 and “Making Politics: Engaged Social Tactics, A conversation between Joseph DeLappe and Laura Leuzzi”, Art as Social Practice: Technologies for Change, Routledge, 2022. DeLappe was awarded a Guggenheim Fellowship in the Fine Arts in 2017.

This event is co-sponsored by the Silicon Valley Archives and the Patrick Suppes Center for History & Philosophy of Science. 

Correlative Counter-Capture in Contemporary Art @ ASAP/14

Rafael Lozano-Hemmer, “Pulse Index”, 2010. “Recorders”, Museum of Contemporary Art, Sydney, 2011. Photo by: Antimodular Research

On Saturday, September 30, at 9am Pacific Time, I’ll be giving the following talk at ASAP/14 (online):

Correlative Counter-Capture in Contemporary Art

Computational processing takes place at speeds and scales that are categorically outside human perception, but such invisible processing nevertheless exerts significant effects on the sensory and aesthetic—as well as political—qualities of artworks that employ digital and/or algorithmic media. To account for this apparent paradox, it is necessary to rethink aesthetics itself in the light of two evidently opposing tendencies of computation: on the one hand, the invisibility of processing means that computation is phenomenologically discorrelated (in that it breaks with what Husserl calls the “the fundamental correlation between noesis and noema”); on the other hand, however, when directed toward the production of sensory contents, computation relies centrally on statistical correlations that reproduce normative constructs (including those of gender, race, and dis/ability). As discorrelative, computation exceeds the perceptual bond between subject and object, intervening directly in the prepersonal flesh; as correlative, computation not only expresses “algorithmic biases” but is capable of implanting them directly in the flesh. Through this double movement, a correlative capture of the body and its metabolism is made possible: a statistical norming of subjectivity and collectivity prior to perception and representation. Political structures are thus seeded in the realm of affect and aesthesis, but because the intervention takes place in the discorrelated matter of prepersonal embodiment, a margin of indeterminacy remains from which aesthetic and political resistance might be mounted (with no guarantee of success). In this presentation, I turn to contemporary artworks combining the algorithmic (including AI, VR, or robotics) with the metabolic (including heartrate sensors, ECGs, and EEGs) in order to imagine a practice of dis/correlative counter-capture. Works by the likes of Rashaad Newsome, Rafael Lozano-Hemmer, Hito Steyerl, or Teoma Naccarato and John MacCallum point to an aesthetic practice of counter-capture that does not elude but re-engineers mechanisms of control for potentially, but only ever locally, liberatory purposes.

Critical Practices Unit (CPU)

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I am excited to announce the inaugural session of Critical Practices Unit (CPU), on November 19 at 6:30pm (in McMurtry 360).

In this interdisciplinary and practice-based group, with support from the Vice President for the Arts, we hope to stage collisions between the various epistemes and critical frameworks we all know and love through performances, art-objects, interactive media, and “critical making” projects, which, in some sense to be explored, materialize critical reflection.

In fidelity to these objects’ disobedience to any specific field, we want to stress that CPU is for those in the humanities, sciences, and arts. These conversations—spanning computation, performance, race, personhood, gesture, interaction, and more—will be made all the richer by a diversity of perspectives.

For our first event, we will be playing with haptic devices for underwater robots graciously loaned by The Stanford Robotics Lab, involving ourselves in a live performance piece / installation by Catie Cuan, and settling into a conversation about the grafting of robotics and performativity. We are overjoyed that situating this discussion will be Sydney Skybetter, Lecturer in Theater and Performance Studies at Brown University, and Matthew Wilson Smith, Professor of German Studies and Performance Studies here at Stanford.

APPROXIMATELY 800cm3 OF PLA — Exhibition Catalog

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The exhibition catalog for APPROXIMATELY 800cm3 of PLA, curated by Gabriel Menotti at last year’s Center for 21st Century Studies conference on The Ends of Cinema (May 3-5, 2018 at University of Wisconsin-Milwaukee) is now online.

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Among the pieces featured was DataGnomeKD1.stl, a generative/deformative 3D-printed garden gnome that Karin Denson and I made a couple of years ago in the context of a larger project at the Duke S-1: Speculative Sensation Lab. (You can check out our publication here.)

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Thanks to Gabriel Menotti for putting together this playful show!

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Embodied Interactions & Material Screens: Camille Utterback at Digital Aesthetics Workshop

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After a refreshing fall break, the Digital Aesthetics workshop will return with sessions on November 27th and December 4th . First up, we are thrilled to host Camille Utterback, Assistant Professor of Art Practice and Computer Science here at Stanford. We have always wanted to host an artist in the workshop, and could not be happier to build a conversation around Camille’s fascinating work and current questions. We look forward to seeing you there – please consider RSVPing so we can supply refreshments appropriately.

Embodied Interactions & Material Screens

w/ Camille Utterback

Tues, Nov 27, Roble Lounge, 5-7

rsvp to deacho at stanford.edu

After an overview of her interactive installation work, Camille will present on current works-in-progress which examine combinations of custom kiln-formed glass and digital animations. Her goal with her new work is to explore the possibilities of dimensional display surfaces that address the subtleties of our depth perception. What can be gained from more hybrid analog/digital and less “transparent” digital surfaces? What is at stake when our display surfaces maintain the illusion of a frictionless control vs an more complex and interdependent materiality? Camille is interested in developing a dialog around this new work, and welcomes a variety of critical input as she attempts to with situate her artworks in a theoretical framework. She has recently been reading Sensorium (ed. Caroline A. Jones), and  Meredith Hoy’s From Point to Pixel.

Camille Utterback is a pioneer in the field of digital and interactive art. Her work ranges from interactive gallery installations, to intimate reactive sculptures, to architectural scale site-specific works. Utterback’s extensive exhibit history includes more than fifty shows on four continents. Her awards include a MacArthur Foundation Fellowship (2009), Transmediale International Media Art Festival Award (2005), Rockefeller Foundation New Media Fellowship (2002), Whitney Museum commission for their ArtPort website (2002), and a US Patent (2001). Recent commission include works for The Santa Cruz Museum of Art and History, Santa Cruz, California (2016), The Liberty Mutual Group, Boston, Massachusetts (2013), The FOR-SITE Foundation, San Francisco, California (2012), and the City of Sacramento, California (2011). Camille’s “Text Rain” piece, created with Romy Achituv in 1999, was the first digital interactive installation acquired by the Smithsonian American Art Museum.

Camille holds a BA in Art from Williams College a Masters degree from the Interactive Telecommunications Program (ITP) at NYU’s Tisch School of the Arts. She is currently an Assistant Professor in the Art & Art History Department, and by courtesy in Computer Science, at Stanford University. Her work is represented by Haines Gallery in San Francisco.

Rethinking Temporalities in Cinema and Digital Media, SLSA 2017

SLSA-2017

At this year’s SLSA conference, “Out of Time,” hosted by Arizona State University, I will be chairing a panel titled “Rethinking Temporalities in Cinema and Digital Media” (Saturday, November 11, 2017; 4:00-5:30pm). My own talk is titled “Pre-Sponsive Gestures: Post-Cinema Out of Time.” Here is the complete list of panelists and topics:

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Out Now: ETC Media 110

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I am proud to have a piece on “Pre-Sponsive Gestures” and the work of French media artist Grégory Chatonsky included in the new issue of the Montreal-based ETC Media. Looks like a great issue, and happy to be in such good company!

CURRENT ISSUE // 110
GRÉGORY CHATONSKY: APRÈS LE RÉSEAU / AFTER THE NETWORK

Issue 110 of ETC MEDIA is dedicated to Grégory Chatonsky, who has curated the form and content of this special issue. A Montreal resident for the last ten years, the artist is a pioneer of net art, founding Incident.net in 1994, and an unflagging explorer of the relationships between technology and anonymous existence. In this issue, the artist and a few other friends, artists, philosophers, art historians, and art critics reconsider the last two decades of experimentation, a time in which the world drastically changed through the widespread use of the Internet to reach a digital omnipresence that heralds a near extinction. Divided into 3 sections—“infinitude,” “hyperproduction,” “without ourselves”—ETC MEDIA becomes a platform for navigating in our era and gaining a better understanding of a future whose portents remain deeply ambivalent—promising and threatening all at once. Rather than being reduced to trendy notions often misunderstood by the contemporary art milieu, the concepts of post-digital, accelerationism, and speculative materialism constellate a world in the process of perishing and being born.

Collaborators

Grégory Chatonsky
Eve K. Tremblay
Pau Waelder
Bertrand Gervais and Arnaud Regnauld
Shane Denson
DeForrest Brown Jr.
Goliath Dyèvre
Pierre Cassou-Noguès
Erik Bordeleau
Nora N. Khan
Dylan Trigg
Pierre-Alexandre Fradet
Jussi Parikka

Post-Cinema AR

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The augmented reality piece featured on the cover of Post-Cinema: Theorizing 21st-Century Film (http://reframe.sussex.ac.uk/post-cinema/), a collaborative piece made by Karin Denson and me, was displayed recently at a glitch-oriented gallery show organized by some nice people associated with Savannah College of Art and Design.

Try it out for yourself here: http://reframe.sussex.ac.uk/post-cinema/artwork/.

After.Video at Libre Graphics 2016 in London

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Recently, I posted about a project called after.video, which contains an augmented (AR) glitch/video/image-based theory piece that Karin Denson and I collaborated on. It has now been announced that the official launch of after.video, Volume 1: Assemblages — a “video book” consisting of a paperback book and video elements stored on a Raspberry Pi computer packaged in a VHS case, which will also be available online — will take place at the Libre Graphics Meeting 2016 in London (Sunday, April 17th at 4:20pm).