Nov. 9, Georgetown University: Post-Cinema, Artificial Creation, and the Concept of Animation

Denson Poster-2aOn Friday, November 9, I will be giving a talk titled “Post-Cinema, Artificial Creation, and the Concept of Animation: From Frankenstein to Ex Machina” at Georgetown University’s Film and Media Studies Program.

This is work stemming from my current book project, Discorrelated Images, which I am excited to present. Thanks to Caetlin Benson-Allott and Sky Sitney for inviting me to speak! For further information about the event, please contact Caetlin Benson-Allott.

Extended till Nov. 2: Videographic Frankenstein

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The Videographic Frankenstein exhibition has been extended an additional week, until November 2, 2018! If you’re in the Bay Area and haven’t been able to check it out, you’ve still got (a little) time!

See here for more details, and stay tuned for a few related events/developments!

Images of Discorrelation at ASAP/10 in New Orleans

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Next week, Oct. 17-20, 2018, the Association for the Study of the Arts of the Present (ASAP) will be holding its annual conference in New Orleans. There I will be on a panel, called “Images Otherwise,” with some excellent co-panelists: Andrew Johnston (NC State), Brooke Belisle (SUNY Stony Brook), and Jacob Gaboury (UC Berkeley). I will be presenting work related to my forthcoming book, Discorrelated Images.

Here is my abstract:

Images of Discorrelation

Shane Denson, Stanford University

This presentation deals with the ongoing transition from a cinematic to a post-cinematic media regime. Situated at the cusp between film studies and digital media studies, “images of discorrelation” names a variety of contemporary visual phenomena (glitches, artifacts, motion-smoothing, etc.) and seeks to articulate a theory of the perceptual, actional, and above all affective impacts of the thoroughgoing computationalization of moving-image media. The concept of “discorrelation” concerns the severing of phenomenological relations between viewing subjects and image-objects; it results from the failure, on the part of contemporary cameras and other imaging devices, to situate spectators in a coherently articulated viewing position. Furthermore, discorrelation is an effect of the microtemporal processing of computational images, which impacts viewers’ own embodied processing of time at a subperceptual level, prior to the articulation of subject-object relations. This generative dimension implicates computational imaging systems, including their use in mainstream movies and other media, in a fundamental transformation of human-technological relations.