À propos of my “Object-Oriented Gaga” talk/video (or not…): I ran across the above image while doing some follow-up research on the topic. Filed under: “weird stuff.”
Serial Figures and (the) Television
The new issue of Zeitschrift für Medienwissenschaft is out now. It’s a special issue on “The Series,” edited by Daniela Wentz, Lorenz Engell, Jens Schröter, Herbert Schwaab, and Benjamin Beil, and among a great set of articles it includes a piece I co-authored with Ruth Mayer, entitled: “Bildstörung: Serielle Figuren und der Fernseher” [roughly: Image Interference: Serial Figures and the Television]. Here’s the abstract:
This article investigates the logic and aesthetics of popular seriality by looking at several exemplary moments of medial recursivity – which we identify as a ‘motor’ of serial narration and proliferation. Our focus is on the medial development of serial figures – figures that are firmly established in the popular imagination and which have undergone multiple media changes in the course of their careers. In their serial reenactments, these figures are able to shed light on the ways in which the structures of a medial memory are established and updated, and how medial acts of forgetting are operationalized in this context. Exploring three case studies – the figures of Fu Manchu, Fantômas, and Batman – this article in particular reflects on the function of television with respect to its influence on the medial positionings and self-conceptions of other serial entertainment formats (the novel, film). We set out from the hypothesis that television is in many respects privileged in this role as a medium of reference. Not only its propensity for serial forms distinguishes it in this regard, but also its contradictory attributes of immateriality (television viewing) and apparatic presence (the television set) contribute to making the medium of television appear as both the epitome of serial sequentiality and as a disruptive factor or instrument for arresting the flow of serial figures’ stagings – thus covering a broad spectrum of medial reference functions.
And in German:
Dieser Aufsatz untersucht die Logik und Ästhetik populärer Serialität im exemplarischen Bezug auf das Moment der medialen Rekursivität, das hier als ‚Motor’ der seriellen Narration und Proliferation ausgemacht wird. Der Fokus liegt auf der medialen Entfaltung von seriellen Figuren – also Figuren, die in der populären Imagination fest etabliert sind und im Laufe ihrer Karriere mehrere Medienwechsel unterlaufen. In ihrer seriellen Fortschreibung vermögen solche Figuren Aufschluss darüber zu geben, wie Strukturen eines medialen Gedächtnisses etabliert und fortgeschrieben werden und wie mediales Vergessen in diesem Zusammenhang operationalisiert wird. Anhand dreier Fallbeispiele – der Figuren Fu Manchu, Fantômas und Batman – erkundet der Aufsatz insbesondere die Funktion des Leitmediums Fernsehen in seiner Wirkmacht für die mediale Selbstverortung und das Selbstverständnis anderer serieller Unterhaltungsformate (Roman, Spielfilm). Er geht von der Hypothese aus, dass das Fernsehen in vieler Hinsicht für diese Rolle als Referenzmedium privilegiert ist. Nicht nur sein serialitätsaffiner Charakter zeichnet es hierfür aus, sondern auch seine widersprüchlichen Attribute der Immaterialität (Fernsehen) und Apparathaftigkeit (Fernseher) tragen dazu bei, dass dieses Medium gleichermaßen als Inbegriff der seriellen Sequenzialität und als Störfaktor oder Instrument der Arretierung im Fluss der seriellen Figureninszenierung erscheinen kann – und damit ein breites Spektrum an Referenzfunktionen abdeckt.
Post-Cinematic Affect: Post-Continuity, the Irrational Camera, Thoughts on 3D
[UPDATE: It appears that La Furia Umana is down right now. In the meantime, you can find the roundtable discussion here as well: http://www.academia.edu/1993403/_Post-Cinematic_Affect_Post-Continuity_the_Irrational_Camera_Thoughts_on_3D_]
Issue #14 of La Furia Umana just came out, and in it you’ll find a roundtable discussion between Therese Grisham, Julia Leyda, and myself on the topic of “post-cinematic affect” — Steven Shaviro’s term for the contemporary media environment, following cinema’s displacement as the twentieth century’s dominant medium. This is the second roundtable discussion on the topic, the first (involving Julia Leyda, Nicholas Rombes, Steven Shaviro, and Therese Grisham) having also appeared in La Furia Umana (here). While the first roundtable focused on the first two Paranormal Activity films, the discussion this time around touches on District 9, Melancholia, and Hugo, among others, and reflects on “post-continuity,” the “irrationality” of contemporary cameras, and the uses and abuses of 3D. In my own responses, I also connect these things to the topic of plurimedial seriality. Originally, Steven Shaviro was also scheduled to participate in the discussion, but he unfortunately had to withdraw due to other commitments (you can get a feel for how busy he’s been lately from his recent blog posts). Nevertheless, I think the discussion worked out quite nicely, and a further collaboration between Shaviro, Grisham, Leyda, and me is in the works. More on that soon…
Comics at the Crossroads: Update
[UPDATE March 28, 2013: The book is now available; see here for more info]
I am pleased to announce that editorial work on Transnational Perspectives on Graphic Narratives: Comics at the Crossroads has been completed, and the manuscript has been turned over to the Bloomsbury production department. The book is now scheduled to appear in March 2013.
The above image is an early mock-up of the cover; I will post the final version, along with any further info, as soon as it becomes available.
Phenomenology Memes
On this blog, I have occasionally written about memes — for example, in relation to seriality and Niklas Luhmann’s theory of media or superheroes and the politics and media practices of #Occupy (here and here). I also looked at the “Pepper Spraying Cop” meme and suggested, in a post called “Photoshop and the Phenomenology of Violence,” that the meme can serve as a unique vehicle for phenomenological insight, due in part to the pattern of experimental variation that structures the practices of phenomenological inquiry and of meme production alike. It never crossed my mind, though, that there might be something like a “phenomenology meme” — not, that is, until search engines started directing people to this blog when they searched for that unusual phrase (due, of course, to the equally unusual combination of topics discussed on this blog). In any case, not wanting to disappoint those readers and their desire for intellectually stimulating images, I went out and found a few specimens of said phenomenology memes, which I reproduce here for the purposes of scholarly interest and aesthetic appreciation.
Out Now: Popular Seriality
Just got my copy in the mail today: Populäre Serialität: Narration — Evolution — Distinktion. Zum seriellen Erzählen seit dem 19. Jahrhundert, edited by Frank Kelleter and with contributions from members of the DFG Research Unit “Popular Seriality — Aesthetics and Practice” and others, including Jason Mittell, Oliver Fahle, Lorenz Engell, and more!
Ludic Serialities @FlowConf2012 #Flow12
I am pleased to learn that my proposal has been accepted in a panel on “Game Studies as Media Studies” at this year’s FLOW Conference in Austin, Texas (organized biannually by graduate students in the Department of Radio-Television-Film at UT). Interestingly, no papers will be presented at the conference — just five-minute statements followed by panel discussions. The preliminary schedule is now up at the conference website, and for the most part it looks great (though I do regret to see that my panel is scheduled to run concurrently with the panel on “Teaching TV” — I was looking forward to seeing Jason Mittell there, who left Germany a few months ago after his year-long stay in Göttingen; I guess we’ll just have to get a beer afterwards…). Anyway, my proposal is based on a project that I’m currently developing with Andreas Jahn-Sudmann (on “Digital Seriality: The Serial Aesthetics and Practice of Digital Games”). Here’s my short abstract:
Ludic Serialities
Shane Denson
In order to think through the affordances and consequences of conceiving game studies as part of humanities-oriented media studies – as opposed both to non-disciplinary approaches to games as focal objects for many disciplines, as well as to strong disciplinary programs following from “ludological” assertions of digital games’ medial exceptionality – I propose looking at a widespread but undertheorized aspect of video games: viz. the seriality that characterizes games at virtually every level of their material, cultural, and intermedial expression. Seriality informs gameplay through formal-algorithmic structures of repetition/variation and the intra-ludic seriality of progressive game “levels”; sequels, remakes, and other explicit serialization practices constitute inter-ludic serialities; finally, fan practices and transmedial phenomena beyond the games themselves instantiate extra-ludic serialities. Careful attention to serial structures offers both a broad basis for cross-media comparisons (from dime novels, film serials, TV series, etc.), as well as the means for identifying salient differences of digital interactivity.
Required Reading: Shaviro on Melancholia
I’m not teaching any courses right now, but if I were then Steven Shaviro’s “MELANCHOLIA, or the Romantic Anti-Sublime” would definitely be required reading! This is an important essay, and the new open-access journal in which it appears, Sequence: Serial Studies in Media, Film, and Music, is sure to establish itself as an important site of media research. Founded and co-edited by Catherine Grant (of Film Studies for Free fame), the peer-reviewed journal responds to the medial specificities of its digital environment in an innovative — but nevertheless quite “natural” — way: by structuring itself in terms of seriality. From the “About” page:
SEQUENCE will use its position outside of established academic publishing frameworks to work adaptively and responsively, using a sequential edited-collection format – its publication schedule set by its authors and readers, and their research and concerns. In other words, it will make an open-access virtue of its own low-fi, D.I.Y., modular blog format. It can only do this meaningfully, of course, because of the generous labour and research expertise of its authors, and of the editorial and advisory boards of its publisherREFRAME.
Each new scholarly SEQUENCE will begin with the publication of one valuable contribution to research in the fields of media, film or music – on a particular theme named in the issue title. But the editors of each individual SEQUENCE won’t necessarily know what the next in their series will be, or when exactly it will come. Each SEQUENCE could, theoretically, turn out to be ‘infinite’, or only as long as the first, self-contained contribution – a hopefully interesting and worthy, if possibly melancholic, kind of monograph.
In any case, each contribution to a SEQUENCE, and each evolving SEQUENCE as a whole, will go on to be published in a variety of electronic viewing and reading formats, with the web version only the first in a series of digital iterations.
Instead of regularity, we aim above all for spreadability and engagement. Readers will find out about new SEQUENCES, and new contributions and updates to existing SEQUENCES through the paraphernalia and pullulations of contemporary online serial publication: primarily, the project’s blog, its RSS feeds, and its Twitter and Facebook pages, and, hopefully, sharings on from those.
In this spirit, check out Shaviro’s excellent article, share it, and spread the word about this important new venue for online, peer-reviewed, open-access scholarship!
“…where everything is marginal or contiguous to everything else…”
[UPDATE: You can find the complete text of the roundtable discussion here.]
Currently, I am engaged in a roundtable discussion with Therese Grisham, Julia Leyda, and Steven Shaviro on the topic of the post-cinematic. The discussion, organized and moderated by Therese, is to appear in the excellent online journal La Furia Umana, where it will follow an earlier discussion of the topic (which focused on the first two Paranormal Activity films). I don’t want to give away too much right now, but I thought I’d offer a short preview here. What follows is the crux — and in this context, “the crux” is synonymous with “some marginal snippets” — of my answer to an excellent question posed by Therese. You’ll have to wait, though, to find out what the question was…
***
…whereas the characters in classical cinema provided the central focus and occasions for dramatic interest in a story-world that unfolds according to its own internally defined logics, and whereas the camera served alternately to disclose this world in the manner of a transparent window or, more exceptionally, to announce its own presence as an (uncanny or self-reflexive) object of perception, the radically indeterminate cameras of post-cinematic filmmaking serve … to displace the characters, to take them out of the center of perceptual attention and instead situate them marginally with respect to a total environment of inhuman image production, processing, and circulation – and to situate us as viewers accordingly.
…there is a reversible relation between the post-cinematic diegesis and the nondiegetic ecology of our post-cinematic world, and it is occasioned precisely by a camera that no longer situates us as subjects vis-à-vis the film-as-object, but instead institutes a pervasive relation of marginality, where everything is marginal or contiguous to everything else. This corresponds to a specifically post-cinematic mode of address: the camera no longer frames actions, emotions, and events in a given world, but instead provides the color, look, and feel of the film qua material component or aspect of the world – of our world…
The post-cinematic camera, in short, modulates the affective character of the wider world; it does not bracket that world out or substitute one of its own making – for it remains indeterminately contiguous to every level of the contemporary real, including the physical, the imaginary, and the virtual.
Creating Social Media
The following info about the Master’s program in “Creating Social Media” reached me recently, and I thought it might be of interest to readers. Note that the deadline for applying is quickly approaching!
What does social media look like in the future? What will you create? At Goldsmiths, University of London, we offer an MA/MSc in Creating Social Media that provides students with practical and critical skills to shape the future of social media. The MA/MSc is a collaborative theory/practice programme across the Centre for Cultural Studies and the Department of Computing.
Based on global examples, we explore the technological and intellectual questions that have risen to prominence with the social web. We critique existing approaches and tools, and plan, develop, hack and implement new applications and campaigns. We not only analyse: we create.
New social media platforms, at their best, develop new online forms of connecting, relating, sharing and organising. Effective and innovative social media creation, therefore, involves deep theoretical and practical knowledge of both software development and social processes. Participants in the MA/MSc will become proficient in
– Computing skills in software development for new social media platforms, mashups, apps, and tools.
– This includes both coding and data skills, and a hacker approach
– Students with non technical background are brought up to speed with a specially developed bootcamp– Theories of social processes and methods to research them.
– Adapting social media to a variety of technological contexts and to the needs of specific communities.
– Creating social media interventions that address social processes in new ways.– Surfacing the assumptions and limitations embedded in software.
– Critically assessing contemporary discourses about social media and change.
– Building software tools that enable different forms of social practice, and launching them successfully.The course draws together students from all around the globe, and from a wide spectrum, some with a technical background, and others whose main focus has been communications, culture, society or politics. We accept applicants until August 31 – but best apply as soon as possible.
Start: Sep 2012 (for those without technical background) or Oct 2012 (with)
Apply by: August 30 2012 latest
Duration: 1 Year full-time or 2 years part-time
Final Degree: MA or MSc (depends on focus of the thesis)
Website: http://www.gold.ac.uk/pg/ma-creating-social-media/
Contact: g.bachmann@gold.ac.uk











