POST-CINEMA Translated into Turkish!

Under the title Post-Sinema – 21. Yüzyıl Sinemasının Kuramsallaştırılması, select essays from the open-access collection Post-Cinema: Theorizing 21st-Century Film have now been translated into Turkish and published by NotaBene Yayınları.

Here is the table of contents:

The book can be purchased directly from the publisher, here.

Out Now: Gaming and the “Parergodic” Work of Seriality in Interactive Digital Environments

Recently, at long last, the 2020 edition of Eludamos: Journal for Computer Game Culture, a special issue “On the Philosophy of Computer Games,” came out — followed immediately by the 2021 issue, so you might have missed it!

Included, among other things, is my article “Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments,” which begins the work of reading seriality in a double register, as both a medial and a social phenomenon (following Sartre’s late work in the Critique of Dialectical Reason, among others).

Be sure also to check out Doug Stark’s excellent “Training for the Military? Some Historical Considerations Towards a Media Philosophical Computer Game Philosophy”!

Post-Cinematic Animation

Today I presented a short paper on “Post-Cinematic Animation” as part of a roundtable discussion at the Society for Animation Studies. The roundtable, on “Expanded Animation,” was organized by Deborah Levitt and Phillip Thurtle, and also included Heather Warren-Crow, Misha Mihailova, and Thomas Lamarre—all of whom gave excellent papers. Here’s mine:

My recent book Discorrelated Images (Duke UP 2020) is not first and foremost intended as an intervention in the field of animation studies. Rather, it is an attempt to bring together some of the primarily aesthetic concerns of cinema studies and visual culture more generally with media philosophical and media archaeological interests in the invisible, or anaesthetic if not positively anti-aesthetic, dimensions of technical infrastructures in order to understand how, on the one hand, images have become unyoked from subjective perception and how, on the other hand, this post-phenomenological “discorrelation” opens new avenues of political control and subjectivation. In short, algorithmic images are processed in microtemporal intervals that elude the window of subjective perception; operating faster than us, they thus not only exceed perceptual objecthood but also anticipate our subjectivities; with their predictive or protentional, future-oriented operations, such images mark a significant departure from the past-based recording paradigm of a cinematic media regime, such that post-cinematic media become potent agencies or vectors that lead the way in shaping who we will be; and they do this by operating at or on the cusp between the visible and the invisible, the subjective and the pre-subjective, the aesthetic and the insensible. 

But if, as I have said, this argument is not primarily framed in terms of animation studies, it necessarily implicates animation as both a thematic and a medial site of change. In a thread that runs through the book, the question of animation becomes a question precisely of the difference between cinema and post-cinema, one that resonates, in many ways, with Lev Manovich’s argument in the mid-1990s that the postindexical images of “digital cinema” are closer in spirit (and, in some respects, closer materially) to pre-cinematic technologies of animation—phenakistiscopes, thaumatropes, zoetropes, and the like—than to cinema in its classical form. Beyond formal and technical dimensions, I am interested in the philosophical implications, such as those foregrounded by Alan Cholodenko who, writing even earlier than Manovich, argued that “the idea of animation” should be approached “as a notion whose purchase would be transdisciplinary, transinstitutional, implicating the most profound, complex and challenging questions of our culture, questions in the areas of being and becoming, time, space, motion, change—indeed, life itself.” My approach to animation, as the locus of a media-historical transformation that also concerns a reconfiguration of subjectivation’s material parameters, therefore mediates between Manovich’s technical focus and Cholodenko’s philosophical one. I therefore follow Deborah Levitt in her recent probing of animation as “the dominant medium of our time”—by which she refers not to a specific technique but to a broad cultural and sociotechnical condition, which is related as much to moving-image technologies as to biomedical ones (from “novel developments in the biological sciences that open possibilities for producing living beings” to antidepressants and hormone therapy for transgender people); for Levitt, in short, ours is “the age of the animatic apparatus.” 

Two other recent theoretical interventions, by Esther Leslie and Joel McKim (writing in a special issue of Animation) and Jim Hodge (in his book Sensations of History: Animation and New Media Art), both suggest that animation mediates between human sense and the insensible processes of computation—a suggestion that helps ground the interrelation of concrete changes in media infrastructure and the forms of subjectivity that they subtend. For example, processes like motion smoothing, in which our so-called “smart TVs” algorithmically compute new images between visible frames and engage in a real-time generative tweening operation, or DeepFake and related AI-driven imaging processes that categorically elude perception in their black boxed operation—such acts of animation in its computationally expanded field activate what Merleau-Ponty referred to as the “inner diaphragm” between subjectivity and objectivity, which, “prior to stimuli and sensory contents, […] determines, infinitely more than they do, what our reflexes and perceptions will be able to aim at in the world, the area of our possible operations, the scope of our life.” That is, algorithmic animation is situated between embodied sensation and the circuits of computational processing, and it thus sets such a pre-subjective and likewise pre-objective membrane in motion, fundamentally recomputing what counts as an image and what our relation to it is. If this means that what Husserl called “the fundamental correlation between noesis and noema,” or the relational bond between perceptual consciousness and its intentional objects, is called into question by computational processes, then animation’s central role as mediator ensures that such discorrelation is not the end but the reinvigoration of embodied sensation—indeed, a redefinition of life itself in the contemporary world.

References:

Cholodenko, Alan. “Introduction.” In The Illusion of Life, edited by Alan Cholodenko, 9-36. Sydney: Power Publications, 1991.

Denson, Shane. Discorrelated Images. Durham: Duke University Press, 2020.

Hodge, James J. Sensations of History: Animation and New Media Art. Minneapolis: University of Minnesota Press, 2019.

Husserl, Edmund. The Phenomenology of Internal Time Consciousness. Translated by James Churchill. Bloomington: Indiana University Press, 1964.

Leslie, Esther, and Joel McKim. “Life Remade: Critical Animation in the Digital Age.” Animation 12.3 (2017): 207-213.

Levitt, Deborah. The Animatic Apparatus: Animation, Vitality, and the Futures of the Image. Winchester, UK: Zero Books, 2018.

Manovich, Lev. “What Is Digital Cinema?” In Post-Cinema: Theorizing 21st-Century Film, edited by Shane Denson and Julia Leyda, 20-50. Falmer, UK: REFRAME Books, 2016.

Merleau-Ponty, Maurice. Phenomenology of Perception. Translated by Colin Smith. New York: Routledge, 2002. 

Gender, Seriality, Mediality

I have had the good fortune to be a Faculty Research Fellow at the Clayman Institute for Gender Research over the past academic year, which has given me an opportunity to work on a new project that thinks about serialization in digital cultures as a vector of change. The larger project takes off from Sartre’s concept of “seriality” (as developed in his late Critique of Dialectical Reason) and connects it to forms of serialized media in order to think about reconfigurations of class, gender, and race. Back in March, I presented some of the work pertaining to gender and embodiment to my colleagues at the Clayman, and they have now posted a short write-up about it. Here’s the (controversial) crux:

Also enjoy this image that I used to illustrate my talk!

Video: Marci Kwon, Usha Iyer, and Shane Denson on their new books

Above: my Department of Art & Art History colleagues Marci Kwon, Usha Iyer, and I speak about our recent books at the Company of Authors event, hosted by Peter Stansky and co-sponsored by Stanford Continuing Studies and the Stanford Humanities Center, on April 24, 2021:

Marci Kwon, Enchantments: Joseph Cornell and American Modernism
Usha Iyer, Dancing Women: Choreographing Corporeal Histories of Hindi Cinema
Shane Denson, Discorrelated Images

Seeing Silicon Valley: Life Inside a Fraying America — Mary Beth Meehan and Fred Turner at Digital Aesthetics Workshop, June 2

Poster by Hank Gerba

The Digital Aesthetics Workshop invites you to join us for one final event next Wednesday, June 2 (5-7PM Pacific), for a conversation with Mary Beth Meehan & Fred Turner.

*~*~*~**~*~**~*

Join photographer Mary Beth Meehan and historian Fred Turner in a conversation about their new book, Seeing Silicon Valley — Life in a Fraying America, and about the power of analog aesthetics in a digital era.

Mary Beth Meehan is a photographer and writer known for her large-scale, community-based portraiture centered on questions of representation, visibility, and social equity. She lives in New England, where she has lectured at Brown University, the Rhode Island School of Design, and the Massachusetts College of Art and Design.

Fred Turner is Harry and Norman Chandler Professor of Communication at Stanford University. He is the author of the award-winning history From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network and the Rise of Digital Utopianism among other books.

*~*~*~*~*~*~*~*

More information about the book can be found here: https://press.uchicago.edu/ucp/books/book/chicago/S/bo90479007.html

Register for the event here: tinyurl.com/SSVDAW

CYBERPUBLICS, MONUMENTS, AND PARTICIPATION — Legacy Russell at Digital Aesthetics Workshop, May 20

Poster by Hank Gerba

We’re excited to announce our next event at the Digital Aesthetics Workshop, a talk by writer and curator Legacy Russell, author of Glitch Feminism, which will take place next Thursday, May 20th at 10 am Pacific and is co-sponsored by the Clayman Institute for Gender Research.

Please register in advance at: tinyurl.com/GFDAW.

About the event:

“CYBERPUBLICS, MONUMENTS, AND PARTICIPATION”

Join writer and curator Legacy Russell in a discussion about the ways in which artists engaging the digital are building new models for what monuments can be in a networked era of mechanical reproduction.

Legacy Russell is a curator and writer. Born and raised in New York City, she is the Associate Curator of Exhibitions at The Studio Museum in Harlem. Russell holds an MRes with Distinction in Art History from Goldsmiths, University of London with a focus in Visual Culture. Her academic, curatorial, and creative work focuses on gender, performance, digital selfdom, internet idolatry, and new media ritual. Russell’s written work, interviews, and essays have been published internationally. She is the recipient of the Thoma Foundation 2019 Arts Writing Award in Digital Art, a 2020 Rauschenberg Residency Fellow, and a recipient of the 2021 Creative Capital Award. Her first book Glitch Feminism: A Manifesto (2020) is published by Verso Books. Her second book, BLACK MEME, is forthcoming via Verso Books.

Sponsored by the Stanford Humanities Center. Made possible by support from Linda Randall Meier, the Mellon Foundation, and the National Endowment for the Humanities. Co-sponsored by the Michelle R. Clayman Institute for Gender Research.

What Tech Calls Thinking — Adrian Daub at Digital Aesthetics Workshop, May 11

Poster by Hank Gerba

On Tuesday, May 11th (5-7 pm Pacific), Adrian Daub will be discussing his recent book, What Tech Calls Thinking: An Inquiry into the Intellectual Bedrock of Silicon Valley, at the Digital Aesthetics Workshop. Registration at tinyurl.com/DAWDaub

About the event: Adrian Daub’s What Tech Calls Thinking is a lively dismantling of the ideas that form the intellectual bedrock of Silicon Valley. Equally important to Silicon Valley’s world-altering innovation are the language and ideas it uses to explain and justify itself. And often, those fancy new ideas are simply old motifs playing dress-up in a hoodie. From the myth of dropping out to the war cry of “disruption,” Daub locates the Valley’s supposedly original, radical thinking in the ideas of Heidegger and Ayn Rand, the New Age Esalen Foundation in Big Sur, and American traditions from the tent revival to predestination. Written with verve and imagination, What Tech Calls Thinking is an intellectual refutation of Silicon Valley’s ethos, pulling back the curtain on the self-aggrandizing myths the Valley tells about itself.

Adrian Daub is a professor of comparative literature and German studies at Stanford University, and the director of the Michelle R. Clayman Institute for Gender Studies. His research focuses on the intersection of literature, music, and philosophy in the nineteenth century.

Sponsored by the Stanford Humanities Center. Made possible by support from Linda Randall Meier, the Mellon Foundation, and the National Endowment for the Humanities.

Video: Sensations of History and Discorrelated Images: James Hodge and Shane Denson in Conversation

Above, the complete video from the conversation on April 2, 2021 between James Hodge and myself about our new books, Sensations of History and Discorrelated Images. Co-sponsored by the Center for Global Culture and Communication at Northwestern University and the Linda Randall Meier Research Workshop on Digital Aesthetics at Stanford University.

Possibilities of Post-Cinema: Review of Discorrelated Images in Film International

There’s a new review of Discorrelated Images in Film International. Reviewer T. R. Merchant-Knudsen (who goes by @CriticTMK on Twitter) remarks that pandemic year 2020 was paradoxically the perfect year for the book to appear, as it aims to illuminate the unprecedented role of digital screens in the reorganization of our lives, and judges the book overall “a fantastic meditation on post-cinema that begs the reader to consider both the horrors and possibilities afforded with technological advancements.”

Check out the full review here, and pick up the book for 50% off during Duke University Press’s Spring Sale (now through May 7) with code SPRING21 if you order directly from the publisher. (Outside North and South America, you can use the same code at international distributor Combined Academic Publishers.)