Extending Play: Rutgers Media Studies Conference

Thanks to Aaron Trammell, who was scheduled to be on the “Game Studies as Media Studies” roundtable with me at the FLOW 2012 Conference, but who was unable to make it due to Hurricane Sandy, I have just learned of an exciting conference going on April 19-20, 2013 at Rutgers University (Aaron is on the organizing committee). The conference is entitled “Extending Play,” and it’s not too late to submit a proposal (but hurry, the deadline is December 1!). Here’s the CFP:

Can we still define play as an organizing principle in today’s technologically mediated world? 

Play can be hard work and serious business, and it’s time to push beyond the conceptualization of play as merely the pursuit of leisure and consider how the issues of power, affect, labor, identity, and privacy surround the idea and practice of play. The Rutgers Media Studies Conference: Extending Play invites submissions that seek to understand play as a mediating practice, and how play operates at the center of all media.

We are interested in all approaches to the traditions, roles, and contexts of play, and hope to explore how play can be broadly defined and incorporated as a fundamental principle extending into far-flung and unexpected arenas. Johan Huizinga characterizes man as the species that plays: “Law and order, commerce and profit, craft and art, poetry, wisdom and science. All are rooted in the primaeval soil of play” (Homo Ludens, p.5).  How does play operate as a civilizing function — or is it perhaps a technology that produces order?

Play is a means of exploring and joining various disciplines: Social media, mash-ups, and blogs have altered how we communicate and create; game design has influenced how businesses relate to consumers; citizen journalists have shifted the role of the professional in mediating information and forging a public sphere.

To explore these questions, we invite scholars, students, tinkerers, visionaries, and players to the first ever Rutgers Media Studies Conference: Extending Play, to be held April 19th and 20th, 2013 on the Rutgers University campus in New Brunswick, NJ. Confirmed speakers for our keynote conversations include Fred Turner (Stanford University) & Stephen Duncombe (New York University) and Trevor Pinch (Cornell University) & Paul D. Miller, aka DJ Spooky (The European Graduate School).

We invite individuals from media studies and related fields in the humanities and social sciences to participate. Potential topics for paper, panel, roundtable, and workshop may include, but are not limited to:

-Playing with labor: work-like games and game-like work
-Play as resistance (culture jamming, situationist art, or other contexts)
-Gendering (and gendered) play
-Music and performance
-Linguistic play
-Play and social media
-Playing with identity
-Love and play (flirtation, AI relationships, robotica, etc)
-Gamification and games in nontraditional settings
-Transgression, cheating, and “gaming” systems
-Darker side of play (trolling, gambling, or corruption)
-Game studies

The Rutgers Media Studies Conference: Extending Play promises to offer a memorable meeting of scholarship, and to that end, we are looking to play with standard conference conventions. One track throughout the conference will be a series of public workshop sessions in which scholars and practitioners will host roundtable discussions on contemporary issues that bring together an audience of experts and interested parties. In the academic panel track, each presenter will have a maximum of 15 minutes to offer his or her ideas as a presentation or interactive conversation, and will choose one of the following methods of presentation:
–material accompaniment (hand out a zine, scrapbook, postcard series, etc)
–performance (spoken word, song, verse, dance, recording, etc)
–limited visuals (a maximum of 3 slides and 25 total words)
–game (create rules and incorporate audience play)
For additional ideas on how to play with media, play with time, or play with space during your presentation, visit our Style Guide.

The deadline for proposals is Saturday, December 1, 2012. We invite individual proposals, full panel proposals (of four members), and proposals for roundtable and workshop sessions. Please email an abstract of approximately 247 words, along with your name, affiliation, presentation method, and a short biography to mediacon@rutgers.edu. If you are interested in proposing a topic for our public workshop track, or are interested in participating in one, please indicate that as well. Notifications of acceptance will be sent out by mid-January 2013.

For more info, see the conference website: mediacon.rutgers.edu

Posthuman Play, Or: A Different Look at Nonhuman Agency and Gaming

[youtube http://www.youtube.com/watch?v=R8XAlSp838Y]

In his classic work on “the play element of culture,” Homo Ludens (1938), Johan Huizinga writes:

“Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.”

In the meantime, posthumanists of various stripes, actor-network theorists (or ANTs), speculative realists, and scholars in the fields of critical animal studies, ecocriticism, and media studies, among others, have challenged the notion that culture “always presupposes human society.” In these paradigms, we are asked to see octopuses as tool-users with distinct cultures of material praxis, objects as agents in their own right, and “man’s best friend,” the dog, as a “companion species” in a strong sense: as an active participant in the evolutionary negotiation of human agency. The reality of play in the nonhuman world, which Huizinga affirms, would accordingly be far less surprising for twenty-first century humans than it might have been for Huizings’s early twentieth-century readers.

[youtube http://www.youtube.com/watch?v=fLclGPr7fj4]

Still, the situation is not completely obvious. Consider Tillman the Skateboarding Dog (see the videos above) or his various “imitators” on Youtube. Can we say, with Huizinga, that Tillman “[has] not waited for man to teach [him his] playing”? Certainly some human taught him to ride his skateboard (and waveboard and surfboard etc.). Furthermore, the imbrication with human culture goes further as Tillman’s riding becomes a spectacle for human onlookers, users of Youtube, and viewers of Apple’s iPhone ads (in which he appeared in 2007):

[youtube http://www.youtube.com/watch?v=qObhmS8zX8M]

And yet it’s not the genesis or the appropriation but the independent reality of Tillman’s play that’s really at stake, i.e. not whether he learned the material techniques of his play from humans or whether humans profit from that play in various ways, but whether Tillman himself is really playing, whether he is an agent of play, when he appears to us to be playing. Is there any reason to deny this? After watching several more clips of Tillman in action, I am inclined to think not. We might raise any number of ethical, political, or other concerns about the treatment of animals like Tillman (who do, after all, have to undergo some sort of training before they can play like this — and training of this sort is work, hardly just fun and games). But, regardless of these questions, these video clips would seem to serve an epistemological (evidentiary) function, as they attest to the factual occurrence of a state of play (and associated affects?) in the nonhuman world. They militate, that is, against the view that pet owners unidirectionally play with their pets (by throwing sticks for dogs to fetch, for example), instead granting to animals an independent play agency and distributing the play between human and nonhuman agencies.

Anyone who has lived with an animal might find all of this quite unsurprising, and yet Tillman’s feats would seem to have a philosophical, metaphysical relevance, as illustrations of a nonhuman agency in a robust sense — or as phenomena that are poorly accounted for (in the terminology of speculative realism) by “correlationist” philosophies that deny the possibility of any but a human perspective on the world.

In the realm of media, a non-correlationist view of play as distributed amongst human and nonhuman agents, enmeshed in ensembles of organic and machinic embodiments, has emerged in game studies, where Ian Bogost and Nick Montfort’s platform studies, Alexander Galloway’s algorithmic aesthetics, as well as various applications of posthumanist inflections of phenomenology and actor-network theory, to name a few, all unsettle the primacy and coherence of the human in the play of agencies that is the video game.

What has been missing up to this point, though, is a consideration of nonhuman animals in relation to games’ technical agencies. This is understandable, of course, as most game controllers are designed for primates with prehensile thumbs, and many house pets seem not to understand the basic conventions of — an admittedly anthropocentric — screen culture (I’m thinking of Vivian Sobchack’s cat in The Address of the Eye).

Leave it to Tillman the Skateboarding Dog, then, to point the way to a new field of inquiry — a thoroughly posthumanist field of game design for gaming animals, or a critical animal game studies (which might be critical of the role of animals in games culture as well as recognizing animals themselves as critical gamers):

[youtube http://www.youtube.com/watch?v=FdgO3cEYYTw]

All jokes aside, though, Tillman’s virtual skateboarding raises some interesting questions for game studies by reframing familiar topics of immersion and identification. Surely, we will not want to impute to Tillman an Oedipal conflict, lack, or any of the other structures of the psychoanalytic apparatus that (as a carryover from film studies) is sometimes invoked to explain human involvement in onscreen events, and yet some form of embodied identification is clearly taking place here. What lessons should we draw with regard to our own gameplay practices?