Discorrelated Images: Chaos Cinema, Post-Cinematic Affect, and Speculative Realism

On the occasion of our “Chaos Cinema” film series, where the topic yesterday was Michael Bay’s Transformers (2007), I gave a short talk on the notion of “discorrelated images” — an idea that percolates (though is not named as such) in my dissertation, emerging through conversation with a number of thinkers, ideas, and images: Deleuze (and Guattari) on “affection images” and “faciality,” Henri Bergson on living (and other) “images,” Brian Massumi on affect and “passion,” Mark Hansen on the “digital facial image” and “the medium as environment for life,” and others, including Boris Karloff and the iconic image of Frankenstein’s monster. All of which are left out of the picture in yesterday’s talk — which was designed to set the stage for further thinking, to be suggestive rather than definitive, and thus serves more to raise questions than to answer them. In any case, I reproduce the text (and slides) here, in case anyone is interested:

Michael Bay’s 2007 film Transformers can be seen as an interesting case of transmedial serialization in the context of what Henry Jenkins calls our “convergence culture” — interesting because, reversing the typical order of merchandising processes, Bay’s film and its sequels are part of a franchise that originates with (rather than giving rise to) a line of toys. Unlike Star Wars action figures, for example, which are extracted from narrative contexts and made available for supplementary play, Transformers are toys first, and only subsequently (though promptly) narrativized. These toys, first marketed in the US by Hasbro in 1984, but based on older Japanese toylines going by other names, spawned several comic-book series, Saturday-morning cartoons, an animated film, novelizations, video games implemented across a wide range of platforms, and the trilogy of films directed by Michael Bay with backing from Steven Spielberg.

Despite such rampant adaptation and narrativization, however, we shouldn’t lose sight of the toys, which continue to be marketed to kids today, nearly thirty years after they were first marketed to me and my elementary school friends: the toys themselves offer only the barest of narrative parameters (good guys vs. bad guys) for the generation of storified play scenarios. Transformers, in opposition to Star Wars figures, which always exist in some relation to preexistent stories, are not primarily interesting from a narrative point of view at all: Autobots and Decepticons are basically just two teams, and the play they generate need not be any more narratively complex than a soccer or football match (where tales are told, to be sure, but as a supplement to the ground rules and the moves made on their basis).

Instead, the basic attraction of Transformers is, as the name says, the operation of transformation. Transformers are therefore mechanisms first, and the attraction for children (mostly boys) growing up in the early 80s was to see how they worked. Transformers, in other words, are the perfect embodiments of an “operational aesthetic” in the original sense of the term, first introduced by Neil Harris to describe the attraction of P.T. Barnum’s showmanship against the background of nineteenth century freak shows, magic shows, World Expos, and popular exhibitions of the latest technologies. More recently, Jason Mittell has usefully employed the concept to explain the attraction of “narratively complex television,” but the operationality at issue here (i.e. in the case of the Transformers) is of a stubbornly non-narrative sort. Thus, consonant with a general trait of science-fiction film (with its narratively gratuitous displays of special effects, which often interrupt the story to show off the state of the art in visualization technologies), narrativizations of Transformers are inherently involved in competitions of interest: story vs. mechanism, diegesis vs. medium. The Transformers themselves, who are more interesting as mechanisms than as characters, are the crux of these alternations.

(On this basis we might say, riffing on Niklas Luhmann, that they embody an “operative difference between substrate and form” and thus themselves constitute the “media” of a flickering cross-medial serial proliferation. But that’s another story)

Let me go back to the idea of convergence culture, which I’d like to connect with this operational mediality. It’s important to keep in mind that our convergence culture, in Jenkins’s terms, is enabled by a different type of convergence with which it remains in constant communication: viz. the specifically technological convergence of the digital. Is it stretching things to say that the original toys latched onto an early eight-bit era fascination with the way electronic machines could generate interactive play? In other words, they spoke to an interest in the way machines worked — as the basic object of interactive video games — and promoted fantasies of artificial intelligences and robotic agencies that would be a match for any human subject (or gamer).

In any case, Michael Bay’s Transformers, along with the film’s sequels, would not be possible without much more advanced digital technologies; the films know it, we know it, and the films know we know it, so the role of the digital is not hidden but foregrounded and positively flaunted in the films. Typically for a transitional era of media-technological change, which, it would seem, we are still going through with respect to the digitalization of cinema (and of life more broadly), there is a fascination with medial processes that the films hook into. The result is that attentions are split between diegesis and medium, story and spectacle. The Transformers serve as a convenient fulcrum point for such oscillations, thus capitalizing on the uncertain valencies of media change while connecting phenomenological dispersal with a story that in some ways speaks to a larger decentering of human perspectives and agencies in the face of convergence and computation processes — to a feeling of contingency about the human that is related in various ways to digital technologies.

For example, there’s a sense of powerlessness with respect to digitally automated finance, which employs robotically operating algorithms to expedite the process and efficiency of transactions, splitting major operations into distributed micro-scale packet transfers that occur faster than the blink of an eye, and at truly sublime scales — both infinitesimally smaller and faster than human sensory ratios and with the potential to produce cataclysmically large results. The entire realm of human action, which exists in between these scales, is marginal at best: the machines originally meant to serve the interests of (some) humans end up serving only the algorithms of a source code — with respect to which, we are perhaps only bugs in the system. It is easy to extrapolate sci-fi fantasies: for example, the emergence of Skynet — or is it Stuxnet?

But the decentering of the human perspective through digital technology is taking place in much less fantastic manners, and in ways that do not support any kind of humans-first narratives of heroic reassertion: global warming, which is revealed to us through digital modeling simulations, points not towards our roles as victims of a pernicious technology of automation, but shows us to be the culprits in a crime the scale of which we cannot even begin to imagine. Categorically: we cannot imagine the scale, and this fact challenges us to rethink our notions of morality in ways that would at least attempt to account for all the agencies and ways of being that fall outside of narrowly human sense ratios, discourses, cultural constructions, senses of right and wrong, the true and the beautiful, the false and the ugly…. Through digital technologies, we have found ourselves in an impossible position: our technologies seem to want to live and act without us, and our world itself, ecologically speaking, would apparently be far better off without us. We are forced, in short, to try to think the world without us.

http://www.youtube.com/watch?v=gdRC4iP6cNw

“Without us” can mean both “in our absence” or “beyond us” — outside our specific concerns, attachments, and modes of engagement with the world. The attempt to think, in this sense, “the world without us” characterizes the goal of “speculative realism,” a recent tendency in philosophy defined by its opposition to what Quentin Meillassoux calls “correlationism,” or the idea that reality is exhausted by our means of access to it. Against this notion, which correlates human thought and being on a metaphysical level, the speculative realists challenge us to think the world apart from our narrow view of it, to renounce an essentialism of the human perspective, and to escape to the “Great Outdoors.”

What does this have to do with Transformers and so-called “chaos cinema”? I’m trying to suggest something about the affective state, the structure of feeling, that produces and is (re)produced in and by our media culture today — a structure of feeling that Steven Shaviro calls “post-cinematic affect.” This broader context is largely ignored in Matthias Stork’s conception of “chaos cinema,” which is defined narrowly and technically, in terms of a break with classical continuity. These breaks do occur, and Stork has demonstrated their existence quite powerfully in his video essays, but they are only symptomatic of larger shifts. Shaviro has put forward a seemingly related notion of “post-continuity,” but he is careful to point out that continuity is not what’s centrally at stake. Post-cinematic affect is not served or expressed solely by breaking with principles of continuity editing; rather, continuity is in many instances simply beside the point in relation to a visceral awareness and communication of the affective quality of our historical moment of indeterminacy, contingency, and radical revision. The larger significance of a break with principles of classical continuity editing — rather than just sloppy filmmaking, as Stork sometimes seems to suggest, or quasi avant-garde radicalism — has instead to do with the correlation of continuity principles with the scales and ratios of human perception. Suture and engrossment in classical Hollywood works because those films structure themselves largely in accordance with the ways that a human being sees the world. (It goes without saying that this perceptual model is one that has as its touchstone a normative model of human embodiment, neurotypical cognitive functioning, and relatively unmarked racial, class, and gender types.) And while it has long been clear to feminist critics, among others, that the normative model of (unqualified, unmarked) humanity to which classical film speaks was in need of problematization, I would argue that the human itself has become a problem for us, and that “our” films have registered this in a variety of ways. The momentary breaks with continuity that Stork singles out as the defining features of chaos cinema are just one of the ways.

http://www.youtube.com/watch?v=KeyLHPg6ft4

More generally, I suggest, we witness the rise of the discorrelated image: an image that problematizes, if not altogether escaping, the correlation of human thought and being. The teaser trailer for Transformers (also integrated into the film itself) uses nonhuman subjective shots — images seen through the eyes of a robot, the Mars rover Beagle 2 — to promote its story about an intelligent race of machines. In a somewhat different vein, The Hurt Locker opens with images mediated through the camera-eyes of a robot employed for defusing bombs from a distance. The Paranormal Activity series employs a variety of robotic or automated camera systems. Wall-E, Cars, and a host of other digital animation films are all about the perceptions, feelings, and affects of nonhuman machines. Of course, there’s nothing new about such representations, and they are highly anthropomorphic besides. But what if these are just primers, symptomatic indicators, or gentle nudges, perhaps, towards something else? (Significantly, both Jane Bennett, in the context of her notion of “vibrant matter,” and Ian Bogost, with regard to his project of “alien phenomenology,” have argued for the necessity of a “strategic anthropomorphism” in the service of a nonhuman turn.) In fact, what we find here is that the representational level in such films is coupled with, and points toward, an extra-diegetic fact about the films’ medial mode of existence: digital-era films, heavy with CGI and other computational artifacts, are themselves the products of radically nonhuman machines — machines that, unlike the movie camera, do not even share the common ground of optics with our eyes. Accordingly, the supposed “chaos” of “chaos cinema” is not about a break with continuity; rather, it’s about a break with human perception that materially conditions the cinema (and visual culture more broadly) of the early 21st century. Again, in Transformers, the process of transformation is the crux, the site where discorrelation is most prominently at stake as the object of an operational aesthetic. The spectacle of a Transformer transforming splits our attention between the story and its (digital) execution, between the diegesis and the medial conditions of its staging, which are in turn folded back into the diegesis so as to enhance and distribute a more general feeling of fascination or awe.

http://www.youtube.com/watch?v=KbKfYrPU0CQ

What do we see when a Transformer transforms? What we don’t see, necessarily, is a break with the principles of continuity editing. Instead, we witness a discorrelation of the image by other means: we register the way in which our desire to trace the operation of the machine is categorically outstripped by the technology of digital compositing, which animates the transformation by means of algorithmic processes operating on the scale of a micro-temporality that is infinitesimally smaller and faster than any human subject’s ability to process or even imagine it. These images, I contend, are the raison d’etre of the film itself. But they are not “for us,” except in the sense that they challenge us to think our contingency, to intuit or feel that contingency on the basis of our sensory inadequacy to the technical conditions of our environments. A hopeful story, complete with adolescent love interest and other minor concerns, counters this vision of our own obsolescence. But the discorrelated image of transformation is the aesthetic crux of the film, quite possibly the only thing worth watching it for, and perhaps even the bearer of a (probably unintentional) ethical injunction, beyond the rather flimsy human-centered narrative (and the clearly conservative politics, militarism, and apparent misogynism): the discorrelated image, in which the process of transformation can only be suggested to our lagging sensory apparatuses, challenges us performatively, by confronting us with an image of our own discorrelation; viscerally, it asks us to attune ourselves to an environment that is broader than our visual capture of it, faster than our ability to register it, and more or less indifferent to our concernful perception of it. Materially, medially, and ontologically true to the 1980s tagline, the discorrelated images of Michael Bay’s Transformers are indeed “More than meets the eye!”

Non-correlational media theory?

In chapter 6 of my dissertation, I ask: “what would it mean to think media beyond correlationism?” In the above video, a computer (or code) repeatedly asks another computer (or code): “What would it mean to think media non-correlationally?”

According to the (presumably human-generated) description of the video on YouTube, the famous “Eliza algorithm discusses about object oriented ontology with another code that selects sentences from a corpus of related material. Result is an object oriented (alien) version of Turing test.”

Interestingly, though not surprisingly, Eliza has no answer to the question of what it would mean to think media non-correlationally. She/it responds with other questions: “What comes to mind when you ask that?”, “Why do you ask?”, “Have you asked anyone else?”, or “Does that question interest you?” On the whole, fair questions, I suppose.

[Incidentally, I just googled the question as worded by the computer, i.e. “What would it mean to think media non-correlationally?”, to see what corpus the code is drawing on. Interestingly, it seems that those were in fact my own words, which I posted in a comment on Jussi Parikka’s blog Machinology back in December (his post here: “OOQ — Object-Oriented-Questions”). I’m intrigued now to know who posted the video — who the YouTube user TheTuib is, if in fact it’s a human person…]

Mark B.N. Hansen on Media as Environment (for Life)

On Wednesday, April 25, 2012, the Film & TV Reading Group will meet at 6:00 pm in room 615 (Conti-Hochhaus) to discuss Mark Hansen’s article “Media Theory,” (from Theory, Culture & Society 23.2-3 (2006): 297-306). In this piece, Hansen importantly rethinks media beyond their apparatic, empirical determinations (devices, machines, storage media, etc.), instead conceiving media as “the environment for life.” The argument behind this approach is outlined in the paper’s abstract:

Poised on the cusp between phenomenology and materiality, media institute a theoretical oscillation that promises to displace the empirical-transcendental divide that has structured western meditation on thinking, including the thinking of technics. Because media give the infrastructure conditioning thought without ceasing to be empirical (i.e. without functioning as a transcendental condition), they form the basis for a complex hermeneutics that cannot avoid the task of accounting for its unthematizable infrastructural condition. Tracing the oscillation constitutive of such a hermeneutics as it serves variously to constitute media theory in the work of critics from McLuhan to Kittler, from Leroi-Gourhan to Stiegler, my interrogation ultimately conceptualizes the medium as an environment for life: by giving concrete form to ‘epiphylogenesis’ (the exteriorization of human evolution), concrete media find their most ‘originary’ function not as artifacts but via their participation in human technogenesis (our co-evolution with technics).

Hansen’s reconceptualization of media has been a key point of reference in my own attempts to theorize the ecology of “postnaturalism,” which turns on the notion of a constantly evolving “anthropotechnical interface.” One of the things that I tried to do in my engagement with Hansen’s thought was to expand it and to push the notion of media as environment beyond the qualification “for life,” arguing that media constitute the environment for agency in a broader sense, both living and non-living. One could say, in fact, that this is equivalent to saying that media constitute the environment period. And, interestingly, in the video above (from the transmediale 2011), we find Hansen working towards precisely this type of expanded approach: a non-anthropocentric, non-biocentric, positively cosmological notion of media.

Happy Halloween, Or: Who’s Afraid of Media Theory?

What’s there to be afraid of anyway? The video above, which I repost here for Halloween, offers one sort of approach to this question by recontextualizing cinematic horror against a more diffuse sort of horror that emanates from a changing media environment.

The video is a screencast of a talk I gave at the 2010 annual meeting of the American Studies Association: “Media Crisis, Serial Chains, and the Mediation of Change: Frankenstein on Film.” Thematizing transitional phenomena of media change and transformation, the paper itself occupies a transitional place between my dissertation, Postnaturalism: Frankenstein, Film, and the Anthropotechnical Interface, and my current postdoctoral research on “Serial Figures and Media Change” (with Ruth Mayer, part of the DFG Research Unit “Popular Seriality–Aesthetics and Practice”).

The talk attempts to excavate a forgotten experiential dimension–an experience of crisis related to changes in the media landscape–that uncannily informs the iconic image of Frankenstein’s monster. The notion that media changes precipitate phenomenological crises, as I put forward here, is informed by Mark Hansen’s view that media define “the environment for life” (or, more generally, the environment for agency, as I propose in Postnaturalism). While media are embodied in discrete apparatic technologies, they are inseparable from the total milieu of agential capacities; media changes thus have both a local and a global dimension, and it is this global aspect (and the networked distribution of human and technical agencies that it signifies) that explains why media changes might occasion affective states of crisis, anxiety, the uncanny, or present themselves as just plain scary.

My talk is also informed by a variety of concerns that I share with people like Jussi Parikka, who along with Garnet Hertz has argued for a conception of “zombie media,” according to which media never simply die but continue to exert a haunting influence that can be appropriated for media-theoretical and artistic purposes. Their essay “Zombie Media: Circuit Bending Media Archaeology into an Art Method,” which Hertz and Parikka presented at the transmediale 2011 in Berlin, is introduced thus:

There is always a better camera, laptop, mobile phone on the horizon: new media always becomes old. We approach this phenomenon under the umbrella term of media archaeology and aim to extend the media archaeological interest of knowledge into an art methodology. Hence, media archaeology becomes not only a method for excavation of the repressed, the forgotten, the past, but extends itself into an artistic method close to Do-It-Yourself (DIY) culture, circuit bending, hardware hacking, and other exercises that are closely related to the political economy of information technology, as well as the environment. Media embodies memory, but not only human memory; memory of things, of objects, of chemicals, and circuits that are returned to nature, so to speak, after their cycle. But these can be resurrected. This embodiment of memory in things is what relates media archaeology to an ecosophic enterprise as well.

(Quoted from here at the transmediale website.) And here is a video of the complete talk:

In his “manifesto for digital spectrology,” Parikka expands on the ghostly side of all this, bringing the notion of hauntology into close connection with the materiality of media-technologies and the ecology of media evolution:

Digital Spectrology is that dirty work of a cultural theorist who wants to understand how power works in the age of circuitry. Power circulates not only in human spaces of cities, organic bodies or just plain things and objects. Increasingly, our archaeologies of the contemporary need to turn inside the machine, in order to illuminate what is the condition of existence of how we think, see, hear, remember and hallucinate in the age of software. This includes things discarded, abandoned, obsolete as much as the obscure object of desire still worthy of daylight. As such, digital archaeology deals with spectres too; but these ghosts are not only hallucinations of afterlife reached through the media of mediums, or telegraphics, signals from Mars, the screen as a window to the otherwordly; but in the electromagnetic sphere, dynamics of software, ubiquitous computing, clouds so transparent we are mistaken to think of them as soft. Media Archaeology shares a temporality of the dead and zombies with Hauntology. Dead media is never actually dead. So what is the method of a media archaeologist of technological ghosts? She opens up the hood, looks inside, figures out what are the processual technics of our politics and aesthetics: The Aesthetico-Technical.

– inspired by the work of MicroResearchlab – Berlin/London, the short text was written for Julian Konczak/Telenesia.

Finally, it should not be forgotten that the media-ecological horror of media change is always embedded in (and itself provides a material and affective context for) a political landscape in which technologies are harnessed for oppression, for the maintenance of unequal power distributions, and, of course, for profit. Here, then, are some real-life zombies from #OccupyWallStreet:

http://www.youtube.com/watch?v=RMsgN2WF0-M

Postnatural Clouds in a Postnatural Sky

In the future – at least if we believe the big media/tech corporations like Apple, Amazon, Google, and the rest – everything will be in “the cloud.” Physical media like records and CDs have already lost significance, but even having a local copy in mp3 format may become less important as we move away from click-wheel iPods to constantly connected devices that pull our music directly from the cloud – wirelessly, effortlessly, and without the need for ever-increasing local storage capacities. We’re not quite there yet, of course, and many of us have reason to believe that we never in fact want to get there. Intellectual property, digital rights management, surveillance, and the marketing of our virtual profiles indicate just a few of the challenges and worries that accompany the move to the cloud. Nevertheless, whether we like it or not, it is increasingly easy to at least imagine a future in which all of “our” media will one day reside in the virtual no-place place of the cloud. Not just music, but also films, games, and even books.

The e-book has of course long been a controversial entity – subject of fantasy but also of scorn. As academics, we have of course learned the advantages of searchable text, and yet many of us insist on the superiority of a physical book in a physical hand. Regardless, though, of what one thinks about efforts to digitize text and to make our primary channel of access to it the computer or some other electronic device, and quite distinct from reservations we may hedge about efforts to put all our books in the cloud, I would like to make a case for another book/cloud relation: in the future, whether or not every book resides in the cloud, a cloud should reside in every book! 

What I mean is this: the back cover and/or inside flap of a book’s dusk jacket has long been the place for a short summary, a teaser, for attention-getters, blurbs, and other textual snippets designed to give us an idea of what the book is all about. Why not add a cloud – of the sort we know from blogs as the “tag cloud”? I.e. an automatically generated representation of word or topic frequency which accords a larger font size to words appearing more often and smaller font to less frequently used words. As a machine-generated entity, the book’s cloud is a posthuman textual production – created without regard for what we, as authors or readers believe is most significant about a text, but instead offering an uncensored view of actual practice, based on the words that actually appear on the page, weighted according to their sheer frequency. With virtually all contemporary text “born digital” anyway, there’s nothing to stand in the way of generating this sort of cloud, and the results can be revealing for readers and authors alike.

Inspired by something I saw at Lance Strate’s blog, I decided to put the theory into practice. I opened a PDF file of my dissertation, Postnaturalism: Frankenstein, Film, and the Anthropotechnical Interface, hit “select all,” “copied,” and “pasted” all 400 pages of it into the free (as in beer) text-cloud making service at wordle.net. What you see here are the results. And, in some cases, these results are surprising to me. The importance (i.e. frequency) of “human” is greater than I would have expected. The size of the word “must” indicates the predominance of an imperative tone that is slightly embarrassing to me. And I would have expected “phenomenology” to appear more prominently in the cloud. But these surprises, I suggest, are significant. And they are the product of a confrontation of my human-centered expectations, values, and beliefs about the significance of my own work with the nonhuman agency of a machine: surprise – and also significance – result from a posthuman or postnatural production that deserves a place next to human-authored summaries and the like on the (virtual) back cover of any book – a postnatural cloud on every book!

And it’s easy to imagine going further, not only putting a cloud on every book, but also setting up a database of text-clouds of this sort for all books available in digital form – which now includes all the classics of literature and philosophy, and nearly any book published today. This would be a postnatural cloud in the postnatural sky.

Postnaturalism: Frankenstein, Film, and the Anthropotechnical Interface

[UPDATE: I have posted the complete first chapter at my academia.edu page: here.]

A while back, I posted a summary, in German, of my dissertation Postnaturalism: Frankenstein, Film, and the Anthropotechnical Interface, which I submitted last year and am currently revising for publication. The dissertation was advised by Ruth Mayer (American Studies, Leibniz University Hannover) and Mark B. N. Hansen (Program in Literature, Department of Art, Art History and Visual Studies, Program in the Arts of the Moving Image, Program in Information Science+Information Studies, and Visual Studies Initiative, Duke University). Anyway, the dissertation itself is in English, and since I’ve had a few requests from non-German-speakers, I thought I would repost the summary, but this time in English:

Postnaturalism: Frankenstein, Film, and the Anthropotechnical Interface

Shane Denson

In this dissertation, I argue that the filmic progenies of Mary Shelley’s Gothic novel Frankenstein cast a special light on the historicity of human-technological interfaces—supposing, at least, that we approach the films in a vigorously historicizing manner. Seen in the context of the historical connections that obtain amongst their narrative contents, their social settings, and contemporaneous cultural conflicts; set in relation to media-technical infrastructures, innovations, and transitions; and located squarely in the material and experiential parameters of historically situated spectatorship, Frankenstein films reveal specific, changing configurations of human-technological interaction: patterns, tendencies, and deviations that mark moments in a richly variable history that is at once a history of cinema, of media, of technology, and of the affective channels of our own embodiment.

The body of this work is divided into three main parts, the task of Part One being to locate the experiential challenges posed by Frankenstein films. Towards this end, Chapter 2 develops a historically indexed “techno-phenomenology” of the dominant film-viewer relations under the paradigms of early and classical film; I then apply this perspective to the analysis of two Frankenstein films from the respective film-historical periods, each of which is shown to instantiate a vacillating destabilization of spectatorial relations, pointing to a volatile intermediate realm between the phenomenological regimes of early and classical cinema. In Chapter 3, I follow this cue to the transitional era of the 1910s, and specifically to the first known Frankenstein film proper: the Edison Studios’ 1910 production Frankenstein. As I argue in that chapter, the dualities of address exemplified in this film point to a broader experience of transitionality which, on the move between more determinately stabilized situations, presents itself negatively to phenomenological subjectivity—as an indeterminate gap.

It is in these gaps of transitionality that I locate Frankenstein films’ characteristic challenge, and in Part Two I take up that challenge by formulating a theoretical framework, that of postnaturalism, that would be able to answer the films’ provocations. Chapter 4 first circles around the gaps that feminist readers have located in the text of Mary Shelley’s Gothic novel before diving into them to discover a theory of a pre-personal and therefore non-discursive contact between human embodiment and technological materiality. On the basis of this contact, as I argue, technological revolutions (such as the industrial revolution in the wake of which Shelley composed her novel) are capable of radically destabilizing human agency, causing us to draw experiential blanks and to produce textual gaps—which, however, are quickly filled in and forgotten in the process of novel technologies’ habituation and naturalization. In the techno-scientific interlude of Chapter 5, I trace these processes in the context of the industrial steam engine’s recuperation by thermodynamic science in order to uncover the postnatural historicity of natural science’s nature itself—i.e. the fact, not reducible to an epistemic phenomenon of discursive construction and projection on the part of human subjects, that material nature itself is constantly in motion, in transition, and that—due to the role of technologies in this history—nature has thus never been “natural.” Chapter 6 translates these findings into a specifically postnatural media theory, which pertains not only to empirically determinate apparatuses but to the very historicity of the phenomenological realm as it is co-articulated between human and nonhuman agencies; as a film-theoretical correlate of this theory, I put forward what I call a “cinematic double vision,” which alternates between a Merleau-Ponty inspired phenomenological perspective and a Bergsonian metaphysics to reveal film experience as animated by the interchange between human situations and technological displacements.

Part Three then returns to Frankenstein films to demonstrate the films’ special relations to the postnatural historicity of the anthropotechnical interface and, in effect, to execute a rapprochement between the conflicting human and nonhuman agencies inhabiting these films. In order to do so, Chapter 7 turns to the paradigmatic filmic progenies, James Whale’s Frankenstein and Bride of Frankenstein, and, on the theoretical basis of postnaturalism, alternately illuminates the human and nonhuman perspectives that come together to animate the films’ central creature. In this confrontation—the staging of which is inextricable from the films’ historical moment and specifically from their relations to the then-recent transition to sound cinema—I seek a non-reductive means of apprehending the alterior agency that occupies the gaps in subjective experience provoked by Frankenstein films. Chapter 8, by way of conclusion, briefly pursues this line beyond the paradigm case, taking a more synoptic view of the continuing proliferation of the Frankenstein film; here I seek to illuminate the active role played by cinematic technologies in eliciting a fleeting experience of transitionality, which lies submerged beneath the weight of our habituated or “natural” relations to those technologies. The rapprochement of which I spoke consists, then, of a recognition of the mutual articulation of experience by human and nonhuman technical agencies, whereby the affective and embodied experience of anthropotechnical transitionality is not arrested and subjugated to human dominance, but approached experimentally as a joint production of our postnatural future. This is the ultimate challenge posed for us by Frankenstein films.