Post-Cinema at SCMS 2016 #scms16

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At this year’s conference of the Society for Cinema and Media Studies (March 30-April 3, 2016), I will be involved in two post-cinema related panels.

First, on Saturday, April 2, 2016 09:00AM-10:45AM (panel N9), I will be giving a talk as part of a panel on affect, collectivity, and contemporary cinema:

N9: “Affect, Collectivity, Contemporary Cinema.”

Chair: Claudia Breger (Indiana University)

Shane Denson (Duke University), “Post-Cinematic Affect, Collectivity, and Environmental Agency”

Anders Bergstrom (Wilfrid Laurier University), “On Dissipation: The Loss of the Movie Theatre as Affective Site in “Goodbye, Dragon Inn””

Jecheol Park (National University of Singapore), “A Counter-neoliberal Collective to Come: Joshua Oppenheimer’s The Act of Killing”

Claudia Breger (Indiana University), “The Epic Aesthetics of Ruptured Collectivity in Fatih Akın’s “The Cut” (2014)”

Then, on Sunday, April 3, 2016 11:00AM-12:45PM, I will be responding to panel T19 on “post-cinematic control”:

T19: “Post-Cinematic Control”

Chair: Lisa Akervall (Bauhaus-University Weimar)

Respondent: Shane Denson (Duke University)

Lisa Akervall (Bauhaus-University Weimar), “The Truth of Auto-Tune: Voice Modulations in Post-Cinematic Media-Ecologies”

Viviana Lipuma (North Carolina State University), “Semiocapitalism: the production of signs as the production of desire in the media”

Gregory Flaxman (University of North Carolina, Chapel Hill), “Left of Conspiracy”

You can view the complete conference program here (opens as a PDF).

And here, finally, is the abstract for my paper:

Post-Cinematic Affect, Collectivity, and Environmental Agency

Shane Denson (Duke University)

The computational and broadly post-cinematic media at the heart of contemporary moving images are involved in a massive transformation of human agents’ phenomenological relations to the world. Digital imagery has long been held accountable for effacing the indexicality of cinema’s photographic base, while post-cinematic images more generally might be thought in terms of their “discorrelation” from viewing subjects. There is, however, a flip-side to these negative determinations: if the microtemporal and subperceptual operations of post-cinematic media bypass and hence displace subjective perception, they also serve to expand the domain and the material efficacy of sub- or supra-personal affect. What this amounts to, ultimately, is a radical empowerment of the nonhuman environment, the agency of which becomes tangible in sites and forms ranging from the Fitbit to “big data” and the computational modeling of climate change.

Drawing on Steven Shaviro’s account of post-cinematic affect, and supplementing it with Mark B. N. Hansen’s recent work on the “feed-forward” mechanisms by which biofeedback and environmental sensors serve to expand worldly agency, this presentation argues that new forms of collectivity may become thinkable in the spaces opened up by post-cinematic media. In the reconfiguration of agency, that is, by which digital media bypass the individual and transfer its powers to perceive and to act onto the nonhuman environment, the “dividuality” that Deleuze saw as a correlate of the control society may open onto a more positive conception of collective power. Maurizio Lazzarato’s provocative Bergsonist-Marxist “video philosophy” will serve as a catalyst for conceptualizing this new collectivity and its relation to moving-image media, while the work of independent filmmaker Shane Carruth (Primer [2004], Upstream Color [2013]) will help to focus the interplay among post-cinematic affect, environmental agency, and the mediation of collectivity in the micro- and macrotemporal intervals of contemporary media.

Bibliography:

Deleuze, Gilles. “Postscript on the Societies of Control.” October 59 (1992): 3-7.

Denson, Shane. “Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect.” Post-Cinema: Theorizing 21st-Century Film. Eds. Shane Denson and Julia Leyda. Sussex: REFRAME Books, forthcoming 2015.

Hansen, Mark B. N. Feed-Forward: On the Future of Twenty-First-Century Media. Chicago: U of Chicago P, 2014.

Lazzarato, Maurizio. Videophilosophie: Zeitwahrnehmung im Postfordismus. Berlin: b_books, 2002.

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zero Books, 2010.

Speculative Data: Full Text, MLA 2016 #WeirdDH

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Below you’ll find the full text of my talk from the Weird DH panel organized by Mark Sample at the 2016 MLA conference in Austin Texas. Other speakers on the panel included Jeremy Justus, Micki Kaufman, and Kim Knight.

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Speculative Data: Post-Empirical Approaches to the “Datafication” of Affect and Activity

Shane Denson, Duke University

A common critique of the digital humanities questions the relevance (or propriety) of quantitative, data-based methods for the study of literature and culture; in its most extreme form, this type of criticism insinuates a complicity between DH and the neoliberal techno-culture that turns all human activity, if not all of life itself, into “big data” to be mined for profit. Now, it may sound from this description that I am simply setting up a strawman to knock down, so I should admit up front that I am not wholly unsympathetic to the critique of datafication. But I do want to complicate things a bit. Specifically, I want to draw on recent reconceptions of DH as “deformed humanities” – as an aesthetically and politically invested field of “deformance”-based practice – and describe some ways in which a decidedly “weird” DH can avail itself of data collection in order to interrogate and critique “datafication” itself.

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My focus is on work conducted in and around Duke University’s S-1: Speculative Sensation Lab, where literary scholars, media theorists, artists, and “makers” of all sorts collaborate on projects that blur the boundaries between art and digital scholarship. The S-1 Lab, co-directed by Mark Hansen and Mark Olson, experiments with biometric and environmental sensing technologies to expand our access to sensory experience beyond the five senses. Much of our work involves making “things to think with,” i.e. experimental “set-ups” designed to generate theoretical and aesthetic insight and to focus our mediated sensory apparatus on the conditions of mediation itself. Harnessing digital technologies for the work of media theory, this experimentation can rightly be classed, alongside such practices as “critical making,” in the broad space of the digital humanities. But due to their emphatically self-reflexive nature, these experiments challenge borders between theory and practice, scholarship and art, and must therefore be qualified, following Mark Sample, as decidedly “weird DH.”

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One such project, Manifest Data, uses a piece of “benevolent spyware” that collects and parses data about personal Internet usage in such a way as to produce 3D-printable sculptural objects, thus giving form to data and reclaiming its personal value from corporate cooptation. In a way that is both symbolic and material, this project counters the invisibility and “naturalness” of mechanisms by which companies like Google and Facebook expropriate value from the data we produce. Through a series of translations between the digital and the physical—through a multi-stage process of collecting, sculpting, resculpting, and manifesting data in virtual, physical, and augmented spaces—the project highlights the materiality of the interface between human and nonhuman agencies in an increasingly datafied field of activity. (If you’re interested in this project, which involves “data portraits” based on users’ online activity and even some weird data-driven garden gnomes designed to dispel the bad spirits of digital capital, you can read more about it in the latest issue of Hyperrhiz.)

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Another ongoing project, about which I will say more in a moment, uses data collected through (scientifically questionable) biofeedback devices to perform realtime collective transformations of audiovisual materials, opening theoretical notions of what Steven Shaviro calls “post-cinematic affect” to robustly material, media-archaeological, and aesthetic investigations.

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These and other projects, I contend, point the way towards a truly “weird DH” that is reflexive enough to suspect its own data-driven methods but not paralyzed into inactivity.

Weird DH and/as Digital Critical (Media) Studies:

So I’m trying to position these projects as a form of weird digital critical (media) studies, designed to enact and reflect (in increasingly self-reflexive ways) on the use of digital tools and processes for the interrogation of the material, cultural, and medial parameters of life in digital environments.

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Using digital techniques to reflect on the affordances and limitations of digital media and interfaces, these projects are close in spirit to new media art, but they are also apposite with practices and theories of “digital rhetoric,” as described by Doug Eyman, with Gregory Ulman’s “electracy,” or with Casey Boyle’s posthuman rhetoric of multistability, which celebrates the rhetorical affordances of digital glitches in exposing the affordances and limitations of computational media in the broader realm of an interagential relational field that includes both humans and nonhumans. In short, these projects enact what we might call, following Stanley Cavell, the “automatisms” of digital media – the generative affordances and limitations that are constantly produced, reproduced, and potentially transformed or “deformed” in creative engagements with media. Digital tools are used in such a way as to problematize their very instrumentality, hence moving towards a post-empirical or post-positivistic form of datafication as much as towards a post-instrumental digitality.

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Algorithmic Nickelodeon / Datafied Attention:

My key example is a project tentatively called the “algorithmic nickelodeon.” Here we use consumer-grade EEG headsets to interrogate the media-technical construction and capture of human attention, and thus to complicate datafication by subjecting it to self-reflexive, speculative, and media-archaeological operations. The devices in question cost about $100 and are marketed as tools for improving concentration, attention, and memory. The headset measures a variety of brainwave activity and, by means of a proprietary algorithm, computes values for “attention” and “meditation” that can be tracked and, with the help of software applications, trained and supposedly optimized. In the S-1 Lab, we have sought to tap into these processes in order not just to criticize the scientifically dubious nature of these claims but rather to probe and better understand the nature of the automatisms and interfaces taking place here and in media of attention more generally. Specifically, we have designed a film- and media-theoretical application of the apparatus, which allows us to think early and contemporary moving images together, to conceive pre- and post-cinema in terms of their common deviations from the attention economy of classical cinema, and to reflect more broadly on the technological-material reorganizations of attention involved in media change. This is an emphatically experimental (that is, speculative, post-positivistic) application, and it involves a sort of post-cinematic reenactment of early film’s viewing situations in the context of traveling shows, vaudeville theaters, and nickelodeons. With the help of a Python script written by lab member Luke Caldwell, a group of viewers wearing the Neurosky EEG devices influence the playback of video clips in real time, for example changing the speed of a video or the size of the projected image in response to changes in attention as registered through brain-wave activity.

At the center of the experimentation is the fact of “time-axis manipulation,” which Friedrich Kittler highlights as one of the truly novel affordances of technical media, like the phonograph and cinema, that arose around 1900 and marked, for him, a radical departure from the symbolic realms of pre-technical arts and literature. Now it became possible to inscribe “reality itself,” or to record a spectrum of frequencies (like sound and light) directly, unfiltered through alphabetic writing; and it became possible as well to manipulate the speed or even playback direction of this reality.

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Recall that the cinema’s standard of 24 fps only solidified and became obligatory with the introduction of sound, as a solution to a concrete problem introduced by the addition of a sonic register to filmic images. Before the late 1920s, and especially in the first two decades of film, there was a great deal of variability in projection speed, and this was “a feature, not a bug” of the early cinematic setup. Kittler writes: “standardization is always upper management’s escape from technological possibilities. In serious matters such as test procedures or mass entertainment, TAM [time-axis manipulation] remains triumphant. [….] frequency modulation is indeed the technological correlative of attention” (Gramophone Film Typewriter 34-35). Kittler’s pomp aside, his statement highlights a significant fact about the early film experience: Early projectionists, who were simultaneously film editors and entertainers in their own right, would modulate the speed of their hand-cranked apparatuses in response to their audience’s interest and attention. If the audience was bored by a plodding bit of exposition, the projectionist could speed it up to get to a more exciting part of the movie, for example. Crucially, though: the early projectionist could only respond to the outward signs of the audience’s interest, excitement, or attention – as embodied, for example, in a yawn, a boo, or a cheer.

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But with the help of an EEG, we can read human attention – or some construction of “attention” – directly, even in cases where there is no outward or voluntary expression of it, and even without its conscious registration. By correlating the speed of projection to these inward and involuntary movements of the audience’s neurological apparatus, such that low attention levels cause the images to speed up or slow down, attention is rendered visible and, to a certain extent, opened to conscious and collective efforts to manipulate it and the frequency of images now indexed to it.

According to Hugo Münsterberg, who wrote one of the first book-length works of film theory in 1916, cinema’s images anyway embody, externalize, and make visible the faculties of human psychology; “attention,” for example, is said to be embodied by the close-up. With our EEG setup, we can literalize Münsterberg’s claim by correlating higher attention levels with a greater zoom factor applied to the projected image. If the audience pays attention, the image grows; if attention flags, the image shrinks. But this literalization raises more questions than it answers, it would seem. On the one hand, it participates in a process of “datafication,” turning brain wave patterns into a stream of data called “attention,” but whose relation to attention in ordinary senses is altogether unclear. But this datafication simultaneously opens up a space of affective or aesthetic experience in which the problematic nature of the experimental “set-up” announces itself to us in a self-reflexive doubling: we realize suddenly that “it’s a setup”; “we’ve been framed” – first by the cinema’s construction of attentive spectators and now by this digital apparatus that treats attention as an algorithmically computed value.

So in a way, the apparatus is a pedagogical/didactic tool: it not only allows us to reenact (in a highly transformed manner) the experience of early cinema, but it also helps us to think about the construction of “attention” itself in technical apparatuses both then and now. In addition to this function, it also generates a lot of data that can indeed be subjected to statistical analysis, correlation, and visualization, and that might be marshaled in arguments about the comparative medial impacts or effects of various media regimes. Our point, however, remains more critical, and highly dubious of any positivistic understanding of this data. The technocrats of the advertising industry, the true inheritors of Münsterberg the industrial psychologist, are anyway much more effective at instrumentalizing attention and reducing it to a psychotechnical variable. With a sufficiently “weird” DH approach, we hope to stimulate a more speculative, non-positivistic, and hence post-empirical relation to such datafication. Remitting contemporary attention procedures to the early establishment of what Kittler refers to as the “link between physiology and technology” (73) upon which modern entertainment media are built, this weird DH aims not only to explore the current transformations of affect, attention, and agency – that is, to study their reconfigurations – but also potentially to empower media users to influence such configuration, if only on a small scale, rather than leave it completely up to the technocrats.

From ‘Suture’ to ‘Scan’ in Paranormal Activity 3

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My video essay “VHS Found Footage and the Material Horrors of Post-Cinematic Images” is now online over at In Media Res, where it kicks off a week of discussions on the topic of found-footage aesthetics. Take a look and join the conversation!

“Found Footage Video Aesthetics” Theme Week at In Media Res

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Next week, August 17-21, 2015, I will be participating in the “Found Footage Video Aesthetics” theme week at the mediaCommons site In Media Res. I’ll be up first, on Monday, Aug. 17, with a video essay on the topic of “VHS Found Footage and the Material Horrors of Post-Cinematic Images” — a project I started this summer at the NEH-funded Middlebury College Workshop on Videographic Criticism. Stay tuned!

Post-Cinema: Fall 2015, Duke University

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Flyer for the seminar on Post-Cinema I’ll be teaching this Fall at Duke. The course expands on my “Digital Film, Chaos Cinema, Post-Cinematic Affect” seminar from 2013, but it adds a new focus on videographic criticism and other kinds of hands-on experimentation with digital media. I’m hoping to get a mix of people interested in film and media theory, digital humanities, and media art. Really looking forward to this!

Complete Panel Video — Post-Cinema and/as Speculative Media Theory #SCMS15

On March 27, 2015, at the annual conference of the Society for Cinema and Media Studies in Montreal, Steven Shaviro, Patricia Pisters, Adrian Ivakhiv, and Mark B. N. Hansen participated in a panel I organized on “Post-Cinema and/as Speculative Media Theory.” It was standing room only, and many people were unable to squeeze into the room (some images are posted here). Thankfully, all of the presenters agreed to have their talks recorded on video and archived online.

(I have posted these videos here before, but for the sake of convenience I wanted to pull them together in a single post, so that the entire panel is available in one place.)

Above, you’ll find my brief general introduction to the panel, and below the four presentations:

Steven Shaviro’s proposal for a “Cinema 3.0”: the rhythm-image (following Deleuze’s movement-image and time-image)

Patricia Pisters, whose own proposal for a third image-type she calls the “neuro-image,” on the politics of post-cinema

Adrian Ivakhiv on the material, ecological dimensions of (post-)cinema in the Anthropocene and/or Capitalocene

Mark B. N. Hansen on the microtemporal and sub-perceptual dimensions of digital, post-cinematic images

Finally, you can look forward to hearing more from the panel participants, all of whom are contributing to an open-access collection titled Post-Cinema: Theorizing 21st-Century Film, co-edited by myself and Julia Leyda (forthcoming this year from REFRAME Books). More details soon, so stay tuned!

Post-Cinema After Extinction — Full Text

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Post-Cinema after Extinction

Shane Denson

In this talk [from May 2, 2015, at the “After Extinction” conference, Center for 21st Century Studies, Milwaukee], I want to argue that contemporary, digital moving-image media – what some critics have come to see as properly “post-cinematic” media – are related materially, culturally, and conceptually to extinction as their experiential horizon. Materially and technologically, post-cinema emerges as a set of aesthetic responses to the real or imagined extinction of film qua celluloid or to the death of cinema as an institution of shared reception. Significantly, however, such animating visions of technocultural transformation in the wake of a formerly dominant media regime’s demise are linked in complex ways to another experience of extinction: that of the human. That is, post-cinema is involved centrally in the mediation (or premediation) of an experience of the world without us – both thematically, e.g. in films about impending or actual extinction events, and formally, in terms of what I call a general “discorrelation” of moving images from the norms of human embodiment that governed classical cinema. Such discorrelation is evidenced in violations of classical continuity principles, for example, but it is anchored more fundamentally in a disruption of the phenomenological relations mediated by the dispositif of spectator, screen, projector, and analogue camera. Digital cameras and algorithmic image-processing technologies confront us with images that are no longer calibrated to our embodied senses, and that therefore must partially elude or remain invisible to the human. Anticipating and intimating the eradication of human perception, post-cinema is therefore “after extinction” even before extinction takes place: it envisions and transmits affective clues about a world without us, a world beyond so-called “correlationism,” a world that arises at the other end of the Anthropocene – or perhaps a world that we inhabit already.

Let me start with a set of claims that is almost certainly too large and sweeping to be completely right but which, nevertheless, may not be completely incorrect in terms of the general trajectory it frames. Photography, to begin with, commemorated/anticipated/mediated personal and/or individual deaths; next, cinema imagined/imaged a form of re-animation from photography’s death-borne traces and opened its scope to include collectives, masses, societies; post-cinema, finally, “discorrelates” the hyper-animated image from human perception and in this way anticipates/pre-mediates/commemorates mass extinctions.

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In effect, two trajectories – one temporal and one quasi-spatial – coincide in this movement from the photographic to the cinematic to the post-cinematic: temporally, there is a reduction of the technical time-scale, from the long exposure of the Daguerreotype to the snapshot that enabled cinematic recording, which at some point required standardization but eventually gave way to the microtemporal duration and future-orientiation of high-speed data and algorithmic processing; spatially, on the other hand, there is an increase in the scope or focal expanse of mediation, from the individual to the group to the species to the planet. The task that I’m undertaking here can be seen as that of correlating these two trajectories in order to understand why post-cinema, with its microtechnical and micro- or sub-perceptual basis, tends to take a macrolevel interest in issues of a planetary scale (including, centrally, global ecological disaster and extinction). At stake, then, is a correlation of material and thematic aspects of post-cinema’s anticipation, premediation, or commemoration of extinction. And this media-technical and narrative-thematic correlation is paradoxically motivated, as I’ve suggested, by the “discorrelation” of post-cinematic images from human perception.

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To get a first idea of what it might mean for an image to be “discorrelated” from humanly embodied perception, consider the famous (photographic) views of the Earth from space (e.g. NASA’s Earthrise, from 1968, or Blue Marble, from 1972). According to Martin Heidegger, who lived just long enough to see these images realized as ontically concrete objects rather than merely metaphysically implicit possibilities of the “age of the world picture,” such images depict a planet effectively devoid of life – sterile, machinic images of a planet reduced to a merely present-at-hand thing, or the “stuff” of an abstract “Nature.” And while this observation may not be fully satisfactory, perhaps it can help us to understand the way that post-cinema disrupts the human or humanistic focus of classical cinema.

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Planetary images feature prominently in a variety of properly post-cinematic productions – from Michael Bay’s Transformers franchise to Lars von Trier’s Melancholia. In both of these examples, which are wildly different from one another in terms of pacing and affective tone, human or planetary extinction is centrally at stake, and the view of the Earth from without serves to emphasize these stakes. But the crucial operation that marks the shift to a post-cinematic regime happens at a much more basic level of visual mediation; that is, the planetary images may gesture towards a dehumanization of vision, a displacement of embodied perception by means of a macro-scale perspective, but the real shift away from the ready-to-hand-ness of worldly involvement that Heidegger worried about is consummated at a much smaller scale, by means of images that fail to direct our perspective in the way that cinema classically did.

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One way of thinking about the de-linking of the camera from the focused view of the human is by way of a shift from “suture” to “scan”: classical cinematography and editing techniques directed our attention, literally showed us where to look, but post-cinematic images often require us to view them differently, to attend to the full frame and all of the elements it contains as potentially equal in significance (or insignificance). Such images elicit not so much the investment of a gaze but a more fleeting, dispersed, and scanning form of regard. Vivian Sobchack’s classic work on the phenomenology of film experience revealed a strong, material-semiotic correlation between human faculties of perception and locomotion, on the one hand, and cinematic techniques for framing time, space, and action in narrative settings. Of course, these correlative bonds could be and were challenged by avant-garde and other filmic practices, hence revealing the bodily and perceptual norms at the heart of classical cinema to be contingent and constructed rather than “natural.” But today the correlation is subject to a more fundamental sort of challenge, as theorists of the post-cinematic have argued (and as Sobchack herself anticipated in her distrust of electronic mediation). Steven Shaviro’s description of a move from continuity principles to an essentially post-continuity regime helps us to understand this transformation.

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Again, one place we witness the challenge to continuity, and hence the de-emphasis of bodily location and locomotion as central vectors for orienting the spectator’s intentional relations to post-cinematic images, is in the camera’s framing of scattered, unfocused, and merely scannable images. For example, the Paranormal Activity series utilizes a variety of cameras severed from human vision or interest, including the nonhuman vision of surveillance cameras that “reflect” the general dispersal and diffusion of the visual in the so-called control society.

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These images intimate to us the way that ubiquitous computing and the complete biopolitical modulation of life and labor might be prepared by way of the ubiquitous vision of drones, smartphones, satellites, and stoplight cameras. And this environmental sort of vision displaces the centered vision of the human subject, which is now expected to “see” in the manner of such machines. We regard post-cinema’s images much like we regard images of the planet – not as something that frames an actionable scenario but as a present-at-hand image-object that can be scanned for information – which might or might not present itself to us.

In the meantime, of course, images of Earth have themselves shifted from photographic to digital imagery and data-driven animations; thus, scientific and entertainment-oriented images of the planet, both of which are reliant on the same frameworks and infrastructures for their computer-generated imagery, are today tightly imbricated in a post-cinematic media regime. In a recent talk at Duke University, Max Symuleski has considered the ways that images such as the ESA’s rendering of the great mass of space junk orbiting the planet challenge cognitivist and anthropocentric perspectives by indicating a non-human form of movement, paradoxically restoring the human artifactuality that Heidegger noted was missing in earlier pictures of the Earth and linking non-anthropocentric movement with our own activity by way of smartphones, GPS, etc. — devices that are in contact with this orbiting mess in ways that bypass our cognitive grasp on the world.

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This radically environmental perspective has been articulated recently in Mark Hansen’s perspective on the “feedforward” operation of 21st century media and the essentially non-psychic experiences that we have with and through our devices’ sensors. According to Hansen, these sensors register data about the world at a microtemporal scale that is categorically beyond the pale of human perception, but they can feed this data forward to us, thus putting us in touch with aspects of the world without us – offering us an experience of events that are effectively discorrelated from human cognition. And it is precisely this sort of experience, I suggest, that links contemporary planetary imagery – and post-cinema’s preoccupation with global-scale events such as extinction – with micro-scale transformations in the relation between image and perceiver.

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In a talk titled “Post-Cinematic Wastelands and the Anthropocene Imaginary,” delivered last month at the Society for Cinema and Media Studies conference in Montreal, Selmin Kara opens up a space for thinking about these relations. According to Kara, Alfonso Cuarón’s 2013 Gravity positions space-debris as a new sort of villain for the 21st century; significantly, Kara relates this, along with images and figurations of global catastrophe in films such as Snowpiercer, to what she calls “waste fantasies.” Waste, according to Kara, is imaged as an event, one that articulates new forms of time and space in accordance with the conditions and the geological scale of the Anthropocene. Accordingly, she sees a range of post-cinematic films, including the apocalyptic or cosmic scenarios of Melancholia, Tree of Life, or Beasts of the Southern Wild, as (in her words) “pointing to an Anthropocene imaginary.” Building upon this perspective on what Kara calls “anthropocenema,” I am trying to specify the relation that obtains here between the imaginary and the real – i.e. between thematic-representational figurations and the material-medial realities of post-cinema (and the larger environment in which it participates). Ultimately, I am trying to link post-cinematic productions generally, including those that lack an explicitly global-ecological or anthropocenematic focus, with a sensibility (if not an imaginary) that is attuned to the possibility (or reality) of extinction.

Again, the crux upon which my argument hinges is the link between macro-scale perspectives and a micro-scale transformation in the relation between image and perceiver. I have pointed to Paranormal Activity’s scannable surveillance images, where nothing apparently happens for long stretches, as one site where a discorrelation from classical cinema’s human-centered “action images” (in Deleuze’s term) takes place. Another such site is in the “hyperinformatic” images of recent action cinema itself, which so often disregards the rules of continuity editing (such as the 180-degree rule) in its staging of frenetic action scenes and high-speed chases.

Michael Bay’s Transformers films (the most recent of which is fittingly subtitled The Age of Extinction) are full of such violations of continuity, but more significant, I would argue, are the microperceptual affronts to subjective focus or “molar” perception exhibited in the films’ central visual spectacles: the CGI-heavy images of the Transformers transforming embody a certain outstripping of human perceptual faculties, discorrelations that are staged in continuous takes, without the need for explicit violations of continuity. The images are “hyperinformatic” in the sense that they overload our capacities, giving us too much visual information, presented too fast for us to take in and process cognitively – information that is itself generated and embodied in informatic technologies operating at speeds well beyond our subjective grasp. In an important sense, then, these images embody an ostentatious display of the inhuman speed of post-cinema’s technical infrastructure, hence producing images that are literally indifferent to us, that do not depend upon our investment of perceptual attention, that positively resist perceptual capture. (Less ostentatiously, Birdman’s digitally based, fake continuous take plays at concealing the divergence between human vision and the humanly impossible embodiment of digitally composited space upon which it depends so crucially.) These are both glimpses, in other words, of a world without us – concise, non-representational images of the worldly discorrelation upon which post-cinema generally is founded and upon which it articulates its representations of global scale disaster and extinction in particular.

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Thus, post-cinema’s post-extinction ecologies and planetary images dispose us to think about “the world without us,” or, in cases like Interstellar, they shift the focus and imagine the converse scenario of “us without the world.” But these scenarios also do something more. Interstellar ostensibly follows a long tradition of outer-space odyssey sci-fi movies, but the film’s central visual attraction – the wormhole tesseract at the end of the universe that links spatiotemporally distant times and spaces – actually focuses more specifically on digital techniques of visualization that bypass the cinematic techniques and forms of vision that the film’s forebears utilized; it attempts, in this way, to recode spectatorial engagement as a diffuse or prismatic, rather than centrally focused, punctual, or perspectival, relation. Staged in accordance with the material parameters of the hyperinformatic medium in which it is realized, Interstellar’s tesseract might be seen as an emblem for post-cinema’s manner of linking micro- with macro-cosmic dimensions – i.e. the sub- with the supra-perceptual, or the micromateriality of the medium with the environmental materiality of a planet seemingly doomed to becoming incapable of sustaining life.

Finally, then, post-cinema is (quite “naturally”) “after extinction” because it emerges along with and as a part of the massively environmental agencies of 21st century media, with their real-time accumulation, microtemporal processing, and feedforward operationalization of data. Post-cinema emerges in the light of knowledge of – and more importantly, in the light of detailed algorithmic models of – impending planetary demise; and these models are the product of precisely those data-intensive operational characteristics of 21st century media, from which post-cinema is inseparable. Climate change is linked not only thematically to post-cinema (in various examples) but materially informs it through the shared medial basis upon which each of them is mediated to our experience – and through the shared medial basis by which direct sensory experience is not and cannot be made available to consciousness. The eclipse of conscious agency not only puts us in a mood to contemplate extinction; in a very real sense, our inchoate grasp of this eclipse is an affective grasp or inkling of the techno-environmental agencies that have produced (an awareness of) extinction as a very literal potential (hence an inkling of the operation of media-technical agencies that continue, at present, to expedite the eventual occurrence of this potential future). Post-cinema encompasses moving-image (and other) media generated in and through a media environment that itself situates itself after the urgency of the extinction that we now anticipate. Being after what lies ahead, post-cinema embodies the temporal logic of the feedforward, a temporality of pre-post-presence or a present past that is also past the future.

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Video: Post-Cinema and/as Speculative Media Theory, Part 2: Steven Shaviro, “The Rhythm-Image” — #SCMS15

Above, Steven Shaviro’s talk “The Rhythm-Image” — the second of five videos documenting the “Post-Cinema and/as Speculative Media Theory” panel I chaired on March 27, 2015 at the Society for Cinema and Media Studies annual conference in Montreal.

See here for more information and a general introduction to the panel.

Up next: Patricia Pisters. Stay tuned!