“Behind the Screen” — Sarah T. Roberts at Digital Aesthetics Workshop, April 21, 2020 (via Zoom)

Poster by Hank Gerba

We’re excited to announce a last-minute workshop with Sarah T. Roberts, next Tuesday, April 21st, from 5 to 7 PM. The workshop will take place via Zoom; please email Jeff Nagy (jsnagy at stanford dot edu) for the link.

Professor Roberts is the leading authority on commercial content moderation, the mostly invisible, increasingly globalized labor that keeps digital platforms free(-ish) of hate speech, pornography, and other kinds of unwanted material. Her research has become even more crucial over the last few months, as we increasingly spend the bulk of our professional and social lives online, and we hope you’ll join us to discuss it.

Behind the Screen: Content Moderation in the Shadows of Social Media

Faced with mounting pressures and repeated, very public crises, social media firms have taken a new tack since 2017: to respond to criticism of all kinds and from numerous quarters (regulators, civil society advocates, journalists, academics and others) by acknowledging their long-obfuscated human gatekeeping workforce of commercial content moderators. Additionally, these acknowledgments have often come alongside announcements of plans for exponential increases to that workforce, which now represents a global network of laborers – in distinct geographic, cultural, political, economic, labor and industrial circumstances – conservatively estimated in the several tens of thousands and likely many times that. Yet the phenomenon of content moderation in social media firms has been shrouded in mystery when acknowledged at all. In this talk, Sarah T. Roberts will discuss the fruits of her decade-long study the commercial content moderation industry, and its concomitant people, practices and politics. Based on interviews with workers from Silicon Valley to the Philippines, at boutique firms and at major social media companies, she will offer context, history and analysis of this hidden industry, with particular attention to the emotional toll it takes on its workers. The talk will offer insights about potential futures for the commercial internet and a discussion of the future of globalized labor in the digital age.

Sarah T. Roberts is an assistant professor of Information Studies at the UCLA School of Education and Information Studies, specializing in Internet culture, social media, and the intersection of media, technology and society. She is founding co-director, along with Dr. Safiya Noble, of the forthcoming UCLA Center for Critical Internet Inquiry. Her book, Behind the Screen: Content Moderation in the Shadows of Social Media, was released in June 2019 (Yale University Press).

CPU Workshop on “Self-Organized Criticality”

As Catie Cuan (@CatieCuan) writes over on twitter:

Critical Practices Unit (CPU) @CPUStanford gathered last week [February 25, 2020] for our first workshop on the topic of “SELF-ORGANIZED CRITICALITY”. Humans from 11 disciplines attended…

The inimitable @h_gerba opened with, “The idea is to generate a space, or more precisely an occasion, which allows us to disturb institutional distinctions between scholarship and other forms of creative work. We don’t suppose to know what critical practices means in advance nor reduce it to any meaning in particular. Axiomatics depend on an unwarranted sense of self-sufficiency and solidity, a law of non-contradiction which says A=A, full stop. We are much more interested in a fluid space which enjoys the oscillatory generativity of exploded contradiction.” (!!!)

And quoting Fred Moten, “It might be worthwhile to think of the gathering as contested matter, to linger in the break—the distance and nearness—between the thing and the case in the interest of the ones who are without interests but who are nevertheless a concern precisely because they gather, as they are gathered matter, the internally differentiated materiality of a collective head.”

Let us unfold! Much more to follow…journey along here @CPUStanford

Electronic Bodies, Real Selves: Agency, Identification, and Dissonance in Video Games

On February 19, 2020 (10:30-12:00 in Oshman Hall), Morgane A. Ghilardi from the University of Zurich will be giving a guest lecture in the context of my “Digital and Interactive Media” course:

Electronic Bodies, Real Selves: Agency, Identification, and Dissonance in Video Games

Vivian Sobchack asserts that technology affects the way we see ourselves and, as a consequence, the way we make sense of ourselves. She also points to a crisis of the lived body that is to be attributed to the loss of “material integrity and moral gravity.” What are we to do with such an an assertion in 2020? Digital media that afford us agency in some form or other––specifically, video games––engender a special relationship between our ‘IRL’ selves and the “electronic” bodies on screen in the formation of what I call the player-character subject. Transgressive acts––such as violent acts––that take place within the system of a game––either in terms of fiction or simulation––bring the unique affective dimensions of that relationship to the fore and prompt us to reflect on ways to make sense of our selves at the intersection of real and simulated bodies.

“Unclean Interface: Computation as a Cleanliness Problem” — Rachel Plotnick at Digital Aesthetics Workshop

Announcing the Digital Aesthetics Workshop’s first event of 2020: On February 11th, at 5 PM in the Stanford Humanities Center’s Watt Common Room, we’ll be hosting Rachel Plotnick, who will share some recent research on cleanliness and computation. 

Dr. Plotnick is an Assistant Professor in the Media School at the University of Indiana-Bloomington. Her (fantastic!) first book, Power Button: a History of Pleasure, Panic, and the Politics of Pushing, is just out from MIT Press.

Here is the abstract for her talk:

Unclean Interface: Computation as a Cleanliness Problem

Histories of computing tend to focus on particular elements of computation (such as invention of computers; early PC use; interface design, or viruses), but this study aims to approach computing from a novel, alternative angle – mess. From the earliest advent and use of computers, mess has been a particularly thorny problem that gets defined differently in different contexts, across technologies and spaces, and through a variety of computing practices. Computing is inherently messy: screens, mice, disks and keyboards pick up dirt, dust and crumbs; messy bodies touch and handle computers day in and day out; air is full of unclean particles; and problems of humidity, temperature, and static are routine. At the level of software, too, metaphors of cleanliness and dirtiness persist in terms of “clean” design, “dirty” content or data, desktop icon organization, and fears over contagion and contamination from viruses and spam. By beginning from the vantage point of mess, it becomes possible to crystallize a very different history of computing driven from efforts to contain, control and eliminate dirt, to valorize cleanliness, and to enforce particular protocols, habits, and behaviors. In the messy interface between bodies, environments, software, and hardware one can find persistent concerns about what it means to be “human” and what it means to be “technology.” At the same time, this approach weaves in discussions of care, maintenance, and repair into computing, recognizing that innovation is not the only – or always most salient – way to understand human-technology relations, and that in fact much of everyday interactions with computers take place in acts of protection and cleaning. Innovation may also occur as a result of particular messiness problems, rather than the other way around. Lest we think of mess as a computing problem of the past (given ethereal metaphors of “cloud” computing and increasingly encased computing devices), recent examples of messiness demonstrate the ongoing problem of cleanliness in computing. A few representative cases include: Apple’s continued problems with its butterfly keyboard; concerns over “dirty” databases and how to clean big data; and the booming market for cases, screen protectors, and cleaning devices for tablets, laptops and smartphones.

“We Are Ant-Man” — Scott Bukatman at Digital Aesthetics Workshop

Bukatman_DAW_Poster-sm

The next meeting of the Digital Aesthetics Workshop is right around the corner! On Tuesday, November 5, 2019 (5-7pm in McMurtry 370), Scott Bukatman will be talking about digital bodies, superheroes, and more, in a talk titled “We Are Ant-Man.”

We Are Ant-Man

Scott Bukatman

The body of the 21st-century cinematic superhero is often a digital body, in whole or in part. It offers itself as a particularly visible digital effect (or effect of the digital). It somatizes the mutability afforded by digital technology. It speaks to the sense that bodies (and therefore selves) in the digital age are no more inviolate than any other form of coded information. But having said that they “speak to” such conditions, what do they say beyond the fact of our own hybridity? Do these bodies tell us anything useful about our digital lives? Comedies have long served to mediate new technologies for audiences, so to pursue this, I’m going to concentrate on Ant-Man and the Wasp (Peyton Reed, 2018), perhaps thesunniest and most classically comedic film of the Marvel Cinematic Universe. What do the film’s particular emphases — the nature of its gags, its depiction of technology, and the state of knowledge of both protagonists and audience — tell us about our digital condition?

Though not required, workshops participants are encouraged to watch Ant-Man and the Wasp prior to the event. Snacks and drinks will be served, and all are welcome!

Images of Discorrelation, MECS Lecture July 3, 2019 (Video)

Screen Shot 2019-07-22 at 4.41.54 PM

On July 3, 2019, I delivered a talk related to my forthcoming book, Discorrelated Images, at Leuphana Universität’s Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), during my fellowship in Lüneburg. The video is now online, and can be viewed here (or the direct link to YouTube).

Thanks to Florian Hoof for the kind invitation, and for everyone at MECS and the Center for Digital Cultures for hosting me this summer!

“Discorrelation and Seamfulness” at ZHdK, June 29

Discorrelation and Seamfulness

On June 29, 2019, I will be presenting work from my forthcoming book, Discorrelated Images, at the media-philosophical workshop on “Reflexivity in Digital Media” at the Zürcher Hochschule der Künste. Thanks to Katerina Krtilova for organizing, and thanks to Dieter Mersch for the invitation to be a part of this!

Images of Discorrelation — MECS/CDC, Leuphana University Lüneburg

56635062_2277575068966046_702223540828504064_o

On July 3, 2019, I will be giving a talk titled “Images of Discorrelation” at the Center for Digital Cultures/Institute for Advanced Studies on Media Cultures of Computer Simulation at the Leuphana University in Lüneburg, Germany, in the context of a research fellowship I’ll be doing there this summer. Thanks to Florian Hoof, Claus Pias, and everyone at CDC/MECS for making this happen!

56931947_2277575078966045_2274260005857263616_o

APPROXIMATELY 800cm3 OF PLA — Exhibition Catalog

Screen Shot 2019-04-09 at 3.31.33 PM

The exhibition catalog for APPROXIMATELY 800cm3 of PLA, curated by Gabriel Menotti at last year’s Center for 21st Century Studies conference on The Ends of Cinema (May 3-5, 2018 at University of Wisconsin-Milwaukee) is now online.

Screen Shot 2019-03-30 at 5.06.34 PM

Among the pieces featured was DataGnomeKD1.stl, a generative/deformative 3D-printed garden gnome that Karin Denson and I made a couple of years ago in the context of a larger project at the Duke S-1: Speculative Sensation Lab. (You can check out our publication here.)

Screen Shot 2019-03-30 at 5.09.31 PM

Thanks to Gabriel Menotti for putting together this playful show!

Screen Shot 2019-03-30 at 5.08.19 PM

Screen Shot 2019-03-30 at 5.06.00 PM